In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
Greetings Transposers!
Here goes the complete patch notes for the 1.0 release!
[b]Important: Early Access saves that were still going through the tutorial (in-game day 4 and under) will not be compatible with version 1.0.[/b]
Other Early access saves will be marked as such, and while they should be compatible with the 1.0 version, we highly recommend that you start over if you can. There’s likely to be some edge cases we haven’t anticipated with older saves. Also, note that you will not be able to obtain certain new achievements and items on early access saves (mainly those from unique patients you’ve already transposed).
Loading an early access save that’s currently in the endgame will cause you to be teleported to a previous area, and some of the endgame systems to be “paused” until the main storyline is complete.
The Mind tree will automatically be refunded when an old save is loaded.
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[h1]I - NEW CONTENT & MAJOR CHANGES[/h1]
[h3]1) New areas & patients[/h3]
2 new areas and 3 new unique patients bring closure to the game’s main storyline. Each of these patients has a unique boss and unique rewards.
[h3]2) Impulse form[/h3]
Experiment with the new Impulse form synapse, that lets you spawn custom explosives you can push around and detonate at your leisure. Yes, chain reactions.
[h3]3) Equipment alteration[/h3]
Customize and upgrade your equipment and their modifiers, similar to Synapse fusion.
This also includes the “Sublime” recipe, which lets you customize Unique equipment with additional rare modifiers.
[h3]4) New synapse modifiers[/h3]
Due to a lack of modifier variety, certain synapses used to have a hidden “maximum quality” value preventing them from being Epic or Legendary. This is no longer the case, thanks to the addition of dozens of new modifiers, such as:
[list]
[*] [Buffs] Every turn, take x% max hp as pure damage and gain 1 Overcharge.
[*] [Supercharge] Supercharges any effect, not just damage. Reduces bonus to +x%.
[*] [Gust] When clearing at least x tile effects, Swell.
[*] [Cleanse effects] Cleansing an effect grants Unyielding for 1 turn.
[*] [Mark] Mark costs no AP if it's the only effect in the skill.
[/list]
[h3]5) Neural pulse rarity[/h3]
Neural pulses, the buffs you get to choose from after clearing a room in transposition, have been changed and now have rarity levels, meaning you’ll occasionally get lucky and roll a legendary buff during transposition.
[h3]6) Unique patient rewards[/h3]
Rewards have been changed on certain encounters with existing unique patients such as Stella, Maria and Neyes, many of which are new unique items. Early access saves that have already completed these encounters will not be able to obtain these new rewards.
[h3]7) New equipment[/h3]
A few new generic equipment pieces were added to the loot table, here’s one for reference:
Hematophagous robes: each turn, your first skill costs a % of your max HP per AP cost instead.
New equipment modifiers have been added too.
[h3]8) New achievements[/h3]
Multiple new achievements were added to the game.
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[h1]II - COMMUNITY REQUESTS[/h1]
[list]
[*] Exiting the game mid-transposition no longer auto-fails the run. Reloading your save will now take you back to the previous day with the same batch of patients available. Do note that launching the same patient again will generate a new map layout, albeit with the same objective, tier and rewards.
[*] You can now set patients from all areas to become max tier in the endgame. This can be toggled on and off at will.
[*] Patient rewards can now be seen during transposition by hovering the patient’s portrait.
[*] Synapse fusion is now unlocked earlier.
[*] You can now see a list of all Synthesize fusion recipes on the Fusion menu.
[*] Search fields were added to the Equipment and Shop menus.
[*] Right-clicking an item in the shop automatically writes its name in the search field to ease comparison.
[*] Form synapse increased power modifiers for Shield bash and Shriek were added.
[*] A setting has been added to toggle screen shaking.
[*] Eiris’ lasting effects now display on 2 different lines to improve clarity: one for positive and neutral effects, one for negative effects.
[*] The combat log can now be toggled even when inputs are locked and when Eiris is dead.
[*] A “Reverse transform” fusion recipe was added, it lets you convert Silent catalysts back into Still catalysts.
[*] You can now have a skill that summons a phantom and buffs it at the same time.
[*] A popup now warns you when you try to exit a room while leaving rewards behind (Memories, chests…).
[*] The entity tooltip has been made translucent so it doesn’t completely obfuscate the battlefield.
[*] Available and inactive Mind tree links have been brightened to improve their visibility.
[*] Buttons have been added to synapse, skill and equipment inventories to make all “!” marks go away at once.
[/list]
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[h1]III - OTHER CHANGES[/h1]
[list]
[*] 1 Insight rewards now include 1x Still catalyst, and 6 insight rewards now grant 6 Still catalysts instead of 5.
[*] Enhanced patient rewards now have a chance to become enhanced when you complete their transposition. The chance for a given enhance level to be rolled depends on the patient’s enhance level.
[*] Innar now offers to reroll its remaining trade offers in exchange for Awareness.
[*] Mind tree refund is now free up to 15 learning points.
[*] The glossary is now sorted alphabetically and a few entries have been added to it.
[*] Hp and Discipline are now always displayed on your stats on the Mind tree and equipment menus.
[*] Active area events are now listed on a single panel on the map menu.
[*] New memory assets were added.
[*] New generic patient portraits were added.
[*] Current transposition depth is now displayed in transposition.
[*] A setting has been added to toggle automatic turn end when AP reaches zero.
[*] A few UI element placements have been adjusted.
[/list]
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[h1]IV - BALANCING[/h1]
[h3]1) Resistances[/h3]
The way resistances work has been changed to function as 2 multiplicative layers.
[list]
[*] For example, if you were to take a hit for 100 pain damage, that value would first be reduced by Hit damage resistance, then Pain damage resistance. If you had 50% resistance in each, you’d apply that -50% to damage twice, first reducing damage to 50, then to 25.
[*] Maximum resistances have been reduced from 90% to 75% to compensate for the change. With that, new maximum effective damage reduction is 93.75% (assuming 75% resistances everywhere), though that’s now harder to reach.
[*] Veil and Purity were slightly nerfed, to make it harder to max out Hit and Affliction resistance through buffs alone.
[/list]
[h3]2) Items & effects[/h3]
[list]
[*] You now start the game with 2 available trinket slots and can unlock a maximum of 6, up from 1 to 5.
[*] Mantle of the Voiceless now decreases Health and Discipline (depending on its enhance level) instead of increasing them. That’s to compensate for its very powerful Enlightened effect.
[*] Brute and Bombardier automatons have been buffed, the former now having more hp and the latter hitting a larger area.
[*] Your own Push & Pull effects now work on ally summons even if they’re Unyielding.
[*] Blunt was nerfed and limited to a 75% reduction (it could previously reduce all hit damage to 1 in the late game).
[/list]
[h3]3) Enemies[/h3]
[list]
[*] The boss in Stella’s 2nd transposition has had its resistances lowered.
[/list]
[h3]4) Fusion[/h3]
[list]
[*] Transmute and Electrobind now require 1 less component synapse, dropping down from 3 and 4 to 2 and 3 respectively.
[*] Dislocate, Quantum shift, Engrave, Efface and Enhance have had their Knowledge shard cost halved.
[/list]
[h3]5) Mind tree[/h3]
[list]
[*] The Flow perk has been renamed Elegance (since Flow is also an effect) and no longer triggers from Impulses detonation.
[*] The Tenacity perk now grants Tenacious to allies as well.
[*] Impulse damage perks have been nerfed.
[*] The Passion perk now works on Awakened summon kills.
[*] The Drive perk now increases remaining summon duration further for summons that charge their skills.
[/list]
[h3]6) Other[/h3]
[list]
[*] Effect summons (enemy phantoms that fight at your side) now scale slower with enhance level.
[*] Ally summons no longer explode when killed automatically on room completion.
[*] Extra XP gained by enhancing transposition has been increased.
[/list]
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[h1]V - BUG FIXES[/h1]
[list]
[*] Fixed a bug with effect power calculation on buffs and debuffs.
[*] Fixed a bug where Affliction damage ticks could apply new Affliction instances.
[*] Fixed a bug where Affliction stacks value would break at values beyond 2.14 billion.
[*] Fixed a bug where the “Boundless ambition” tree perk wouldn’t allow you to cast Decontaminate on enemies.
[*] Fixed a bug where endgame unique items wouldn’t drop with enhance beyond +5.
[*] Fixed a bug where the “in use” state would become unreliable on synapses.
[*] Fixed a bug where certain transposition inventory slots would appear duplicated.
[*] Fixed bug where the “You can Dash through entities” modifier would let you dash over obstacles.
[*] Fixed a bug where destroying an enemy with an impulse or a chain reaction could cause your turn to end before AP was restored.
[*] Fixed a bug where ESC shortcut wouldn’t work on the Main menu.
[*] Fixed a bug where toggles would always display as “Enabled” in the settings menu.
[*] Fixed a bug where Hunger enemies would play the wrong sound effect on death.
[*] Fixed a bug where certain endgame area events weren’t compatible with certain areas (some of the unique events still have incompatible areas).
[*] Fixed a bug where Blunt would reduce enemy damage the incorrect amount.
[*] Fixed a bug where Eiris’ lasting effects wouldn’t display beyond a certain count.
[*] Fixed a bug where the Resilience tree perk would occasionally cause you to lose some of your existing shield.
[*] Fixed a bug where certain forms could cause soft-locks when combined with the Dominance perk.
[*] Fixed a bug where Fragilize lifesteal values would be much lower than expected.
[*] Fixed a bug where the Synthesize recipe preview would display values instead of the usual “???” that indicates an unknown roll.
[*] Fixed a bug where the “Engrave” and “Efface” fusion modifier selection panel would misplace modifiers.
[*] Fixed a bug where a skill with Gust + Flow (in that order) would have Gust wrongly clear the Flow tiles.
[*] Fixed a bug where the Authority perk could cause Push damage to trigger twice.
[*] Fixed certain icons that were used in the wrong places.
[*] Fixed a bug with certain storytelling events that changed Eiris’ position in transposition.
[*] Fixed a bug that prevented the player from spending over 8AP at once, even with overcharge.
[*] Fixed a cause for soft-locks when Afflictions spread on death.
[*] Fixed a bug that caused push damage to trigger hit-only effects.
[*] Fixed a bug where killing a Dark secret with oppress while interacting with another chest could lead to picking a Neural pulse before room combat completion.
[*] Fixed teleport skills partially casting when targeted on invisible entities.
[*] Fixed All-in being locked out as the last effect on a skill.
[*] Fixed a bug where Auras coming from multiple source at once wouldn’t properly be removed when the sources died (e.g multiple Sleepiness enemies in the same room).
[*] Fixed a bug where Swap would cause tile effects to be applied twice.
[*] Fixed a bug where Trinkets couldn’t be cycled on the equipment tooltip on Innar’s shop.
[*] Fixed a bug where previously a customized skill icon would reset when editing the skill’s synapses.
[*] Fixed a bug where transposition inventory slots beyond the first 3 lines would disappear.
[*] Fixed a bug where Supercharge and Shadowed from Eiris’ auras wouldn’t get removed on allied summon cast.
[*] Fixed a bug where the Sniper Mk2 trinket wouldn’t add casting delay on a Sniper automaton’s first Discharge.
[*] Fixed a bug where Eiris’ aura buffs wouldn’t benefit from efficiency synapse and awakening power multipliers.
[*] Fixed a few unintended line of sight breaks on certain room layouts.
[*] Fixed a bug where skills with a Rewind or All-in effect would immediately become reusable without their cooldown.
[*] Fixed a bug that caused potential black screen locks after destroying a certain boss.
[*] Fixed a bug that caused the Insulator trinket to not scale with enhance level.
[*] Fixed a bug where the new day popup button wouldn’t be clickable.
[*] Fixed a bug where summon synapses obtained through fusion wouldn’t unlock the corresponding transposer log entry.
[*] Fixed a bug that caused Hyper-empathy to trigger when hovering your cursor over its target when in combination with the Boundless ambition perk.
[*] Fixed a bug where resolutions other than full hd could cause tooltips to misplace.
[*] Fixed a bug that caused Sabine’s special Ranger form to show no modifier.
[*] Fixed a bug that could cause a certain enemy to attack you during a certain cutscene.
[*] Fixed values on a few modifiers.
[*] Fixed a bug that prevented the Combat log from properly erasing old lines.
[*] Fixed a bug that caused emanated tile effects to tick twice on turn start.
[*] Fixed a bug that caused a certain boss to possibly cast Annihilate on itself.
[*] Fixed multiple typos, description and naming issues.
[/list]
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