Automate a lunar base as you become the savior of humanity exploring the future on the moon. Mine, craft, research, and trade resources with Earth in this gripping narrative basebuilder.
Hello Crusties,
In the last few days, we have seen an overwhelming number of people joining our social channels, Discord, and playing our game. To all of our fans, new and old ones, we would like to say thank you so much from the bottom of our hearts. Your support means a lot to our entire team.
Months prior to the release, we were working non-stop and overtime to deliver the best possible experience to all the fans of the genre and everyone who waited for the game's release. At some points, we even thought that once the game was released, we would be able to breathe again.
Well, we were wrong. It seems like the amount of work has now quadrupled, but all this overwhelming support keeps us going and keeps us motivated. You guys are amazing and awesome.
We will do our best to provide the best possible experience for you in our game and continue developing the game along with all of you and your suggestions. By the way, did you know that you can leave your suggestions on our website: https://idea.the-crust.com/? Once we take care of all the critical issues and bugs, we will start working on your ideas, and the most voted ones will be prioritized, of course. So make sure to leave your vote and feedback!
[img]{STEAM_CLAN_IMAGE}/41126789/796b5d4320d9629f3486659ea08de888cc19412d.jpg[/img]
Now, we know that some of you have experienced issues with certain elements of the game, and we are doing our best to fix them as soon as possible. Some things take a little time to fix, but we will do our best to address all of them. Below, you can find the list of issues that we have already addressed and fixed:
[h1]Patch 0.92.50[/h1]
[h1]Fixes[/h1]
[list]
[*] Fixed a bug where you could borrow money when upgrading conveyors
[*] Fixed check for auto-saves triggering in the main menu
[*] Fixed an issue where a private lab could not be used several times in a row
[*] Fixed private lab disappearing if you save immediately after using it
[*] Now active research in a private lab blocks it exactly for the duration of the acquired science points
[*] Fixed a bug with fractional numbers and large numbers of bulk resources
[*] Fixed a problem with shipping a large amount of resources to build a laser cannon that caused it to be impossible to complete due to excessive quantities.
[/list]
[h1]Improvements[/h1]
[list]
[*] Added green points to the contracts branch, along with the market research task
[*] Research map is now partially open, allowing you to plan your technical development
[*] Removed the global task “get navigation data” in the contracts branch
[*] Added “disable autosaves” option in game settings
[*] Small optimization to reduce RAM requirements
[*] Improved fonts to be more readable in some game interfaces
[*] Added new condition and trait cards for colonists
[*] Updated descriptions of some colonist cards
[*] Added new points of interest to the story mode
[*] Changed the balance of some research in the social branch
[/list]
[b]The guys on discord helped us reproduce the memory leak and we are already working on fixing it.[/b]
Here are the issues we are currently working on fixing:
[list]
[*] Fixing some crashes
[*] ALT+TAB disables the left mouse button until ALT+TAB is pressed again
[*] Adding the ability to cancel resource loading in the expedition center
[*] The power grid deficit number sometimes displays incorrectly
[*] The low power notification sometimes briefly triggers when resources are low
[*] Balancing robot priorities, as they sometimes choose inappropriate tasks
[*] Fixing a rare situation where a contract failure does not return resources
[*] Working on optimizing memory usage
[*] Balancing the costs of conveyors, contract rewards, and the cost of research points
[/list]
If you experience an issue, please make sure to join our Discord and let us know about it ([url=https://discord.gg/the-crust]https://discord.gg/the-crust[/url]). We are doing our best to check every public source where we can be contacted, but when it comes from many different sources, it becomes a bit challenging to manage it all. We sincerely appreciate all your help, and we promise to do our best to address everything.
Also, if you enjoy the game, please consider [b]leaving us a review[/b]. This is very important for us and for the game. Your voice matters! The more reviews the game has, the bigger reach it will get, and the more things it will allow us to add to the game in the future. We are committed to creating an amazing game, and we need your help along our journey.