A fastpaced, military tug-of-war game with no micromanagement. Choose and deploy from a mix of specialized military units to overwhelm the enemy. Experiment with a huge variety of unit compositions, synergies, abilities, and upgrades to lead your army to victory!
Major Update 0.9.3
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx
[img]{STEAM_CLAN_IMAGE}/43623914/783c0276efc16df738e53e54d23cf03acedaa6a5.jpg[/img]
[b]Features:[/b]
[list]
[*] New bosses have been introduced.
[*] A new map has been added.
[*] A timer has been implemented above the supply.
[*] Units and abilities now recharge individually instead of waiting for the entire limit to be purchased.
[*] A new ability, the rocket turret, has been included.
[*] Turrets are now destructible.
[*] Logic has been added to overwrite shelters and turrets.
[*] Additional text hints have been incorporated into the tutorials.
[*] More animations have been added for the UI.
[*] New languages, including Spanish, Portuguese, and German (though not fully translated), have been included.
[*] UI improvements have been made.
[*] Font enhancements have been implemented.
[*] Updates have been made to maps and decals.
[*] AI has been improved.
[*] Game balance has been adjusted.
[*] A new map icon has been added.
[*] Grenadier cup count has been increased from 3 to 4.
[*] Grenadier accuracy has been adjusted from 1.05 to 1.
[*] Officer health has been increased from 65 to 70.
[*] Officer count bullet in sleeve has been increased from 8 to 10.
[*] Tank accuracy has been improved from 0.8 to 1.
[*] Tank reload time has been extended from 5 to 6.
[*] Many covers' HP has been boosted by an average of 30%.
[*] Heal amounts for Medic and Engineer have been significantly increased.
[/list]
[b]Bugs:[/b]
[list]
[*] Corrected a bug in infinite mode where units were shooting at the base instead of switching to enemies.
[*] Resolved an issue where units could be purchased through the description text block.
[*] Fixed a problem where units began firing without turning towards the enemy.
[*] Rectified an issue where supply fell under the ground in the tutorials.
[*] Fixed a bug where shelters did not produce sound when destroyed.
[*] Addressed a problem causing a unit to halt if given a command to run to another point after seeking cover.
[*] Fixed a bug related to loading a save.
[*] Resolved issues with turret death visual effects.
[*] Corrected spawned unit positions in the progression menu.
[*] Fixed problems with the main menu layout.
[*] Adjusted sniper aim animation.
[*] Fixed flame trooper damage.
[*] Corrected points spawn supply on maps.
[*] Fixed an issue with an invisible unit in a tower.
[*] Adjusted explosion trooper explosion radius.
[*] Fixed an issue where the entire bottom of the screen was unclickable for unit commands.
[*] Resolved an issue where the cursor did not return to its original state after exiting the menu.
[/list]