Patch 0.6.7.0 - Halflings and shadows!

[u]This patch [b]adds [/b]the following:[/u] - 5 new achievements! - An alternative start to your quests: start by invading a peaceful halfling hamlet! Comes with new enemies and a new boss. - Enemies can now have two new traits: '[i]sneaky[/i]' and '[i]holy[/i]'. Sneaky npcs are tinier, faster and deadlier, while holy npcs glow purple/red and heal those around them. - Each character's base stats are now visible when choosing characters. - Smoother area to area transitions with a little text. [u]This patch [b]changes [/b]the following:[/u] - Shadows look a lot better and their direction will vary throughout campaigns. - Water looks better and is more colorful. - When hit, the player flashes white briefly as well, highlighting damage. - Damage pop-ups are briefer but can last longer when the damage is high. - Legacy items will more clearly indicate that they are brought along. - Cain's paralyzing gaze no longer works on towers. It also increases by 2% per rank instead of 1, but freezes for 3 seconds instead of 4. - Craiga has a longer and a little better death animation. - In-game Wellforges give items directly into the inventory, so no need to unpause to see the new item, etc. - New items flash once when the inventory opens. - Improved road generation. - Craiga's intro scream was still too jarring, so it has been softened. - Craiga has more armor when starting. [u]This patch [b]fixes[/b] the following:[/u] - The map should no longer sometimes 'darken' and fade away, losing your exploration progress. (If this still happens, please let me know!) - Buildings and trees should no longer flicker between being faded and not. - Units spawning from buildings will spawn as hostile and start attacking the player faster. - Paralyzed units will no longer vibrate despite being dead. - The critical damage now works as intended. (The chance correlates to the description and level) - 'Lush glade' no longer stuns allies. - Gets rid of crash which occured when right clicking on an empty storage slot when using a Wellforge. - When Graethal repeatedly tries to spawn minions on stone, the 'nope-sound' won't play as frequently and there will be a notification. That is it for now. As always: should this patch cause anything unforseen - let me know asap! I am very ready for a hot-fix! A billion thanks for all the feedback and support! Finally: please [u][b]leave a review [/b][/u]and [u][b]recommened this game [/b][/u]to a friend or two! Best wishes and lots of love! <3 //Mattias