[u]This patch [b]adds [/b]the following:[/u]
- 5 new achievements!
- An alternative start to your quests: start by invading a peaceful halfling hamlet! Comes with new enemies and a new boss.
- Enemies can now have two new traits: '[i]sneaky[/i]' and '[i]holy[/i]'. Sneaky npcs are tinier, faster and deadlier, while holy npcs glow purple/red and heal those around them.
- Each character's base stats are now visible when choosing characters.
- Smoother area to area transitions with a little text.
[u]This patch [b]changes [/b]the following:[/u]
- Shadows look a lot better and their direction will vary throughout campaigns.
- Water looks better and is more colorful.
- When hit, the player flashes white briefly as well, highlighting damage.
- Damage pop-ups are briefer but can last longer when the damage is high.
- Legacy items will more clearly indicate that they are brought along.
- Cain's paralyzing gaze no longer works on towers. It also increases by 2% per rank instead of 1, but freezes for 3 seconds instead of 4.
- Craiga has a longer and a little better death animation.
- In-game Wellforges give items directly into the inventory, so no need to unpause to see the new item, etc.
- New items flash once when the inventory opens.
- Improved road generation.
- Craiga's intro scream was still too jarring, so it has been softened.
- Craiga has more armor when starting.
[u]This patch [b]fixes[/b] the following:[/u]
- The map should no longer sometimes 'darken' and fade away, losing your exploration progress. (If this still happens, please let me know!)
- Buildings and trees should no longer flicker between being faded and not.
- Units spawning from buildings will spawn as hostile and start attacking the player faster.
- Paralyzed units will no longer vibrate despite being dead.
- The critical damage now works as intended. (The chance correlates to the description and level)
- 'Lush glade' no longer stuns allies.
- Gets rid of crash which occured when right clicking on an empty storage slot when using a Wellforge.
- When Graethal repeatedly tries to spawn minions on stone, the 'nope-sound' won't play as frequently and there will be a notification.
That is it for now. As always: should this patch cause anything unforseen - let me know asap! I am very ready for a hot-fix!
A billion thanks for all the feedback and support!
Finally: please [u][b]leave a review [/b][/u]and [u][b]recommened this game [/b][/u]to a friend or two!
Best wishes and lots of love! <3
//Mattias