[u]This patch [b]adds[/b] the following:[/u]
- Two new areas: Glades and Dwarven Mines!
- Four new enemies! (with some variation in each)
- Two new bosses!
- Five new achievements!
- When low on health, the edges of the screen will indicate this with ultra-cool blood effects.
- Units (including the player) are now outlined, (The opacity of the outlines can be adjusted)
- Adds two new settings to summon spells: auto-spawn on player, or at cursor.
- A new type of item effect: 'Wild Repeats x1-6'. A projectile will spawn a new version of itself when hitting something.
- More detailed and interesting shadows!
[u]This patch [b]fixes[/b] the following:[/u]
- Impropved castle enemy spawning. Enemies should no longer spawn next to the player at start.
- Improved overall performance.
- Improved the way trees and buildings fade when the player is near.
- Fixes a freeze crash occuring when sometimes using movement spells.
- Removes a bug where the player couldn't enter the castle.
- A weird bug where unpausing would cause meteor spells to move sideways.
- Craigas intro-scream is less jarring and startling.
[u]This patch [b]changes[/b] the following:[/u]
- Giant units' projectiles are now also bigger.
- The game zooms in when the player is dying.
- Health bars and names are now drawn over everything, making the screen less messy.
- The player can now move-push mountain tiles as well. Push damage is also increased.
- Balanced Cains heal-minions passive. (It was way OP)
- Cains weakness spell now applies to ranged damage as well.
- Sharp damage color is now more distinct from healing color.
- Holy Mother special attack animation has been improved.
- Craigas mana-regen-passive is increased from 1 to 1.5, per rank.
I think that is it for now. [b]If this patch causes any issues:[u] let me know ASAP and I will fix it![/u][/b]
If you like this game:
[i][u][b]Please give it a positive review and share it with your friends![/b][/u][/i]
And, as always: A billion thanks for all the feedback and support!
Best wishes and lots of love! <3
//Mattias