Patch 0.6.5.0 - Gameplay improved, balanced and enriched!

[b]This patch adds the following:[/b] - Enemies can now drop Health- and Mana potions. - Wellforges can now be found in-game. - Two new item effects: increased damage for a specific damage class, and gain mana/HP on kill. - Adds one new song to the OST. [b]This patch changes the following:[/b] - Many of the base attack spells were horribly unbalanced - actually becoming more costly (damage/mana) per rank. They have now been balanced, and the damage/mana will increase when leveling up. (Big thanks to ShellBeachHun for pointing out this mistake !) - Attack spells now have additional info in the spellmenu: Damage/Mana. - Mana and Hp are maxed when switching area. Any negative effects are removed as well. - Finding 'fun and easy-to-use' items is now less rare. - Many other spells have been balanced as well. - The universal skills which adds mana and health now adds much more, making them more of a valid choice. - The universal skill for critical hit is now much better. Crit chance starts at 3% and is improved by +3% each rank. [b]Minor fixes:[/b] - Got rid of overlapping text in Satyrs spell menu. - Added more variety to the UI-map: different colors for different buildings, etc. - Destroying a non-empty building will spawn wounded units. - Added a missing sound effect for when fire elementals die. - Easier to pickup stuff. (Items move faster towards the player and requires less distance to be picked up) - Corpse explosion on Ol' Stumpy doesn't result in immovable tiles. - Graethal warp landing has nicer and softer sound effect. I think these improvements greatly increase the pace and feeling of the game. Let me know what you think! And as always: a billions thanks for the feedback and support! Should this patch cause something unforseen: let me know! [u][b]If you like this game: share it with your friends and leave a review![/b][/u] Best wishes and lots of love! <3 //Mattias