[b]This patch adds the following:[/b]
- Enemies can now drop Health- and Mana potions.
- Wellforges can now be found in-game.
- Two new item effects: increased damage for a specific damage class, and gain mana/HP on kill.
- Adds one new song to the OST.
[b]This patch changes the following:[/b]
- Many of the base attack spells were horribly unbalanced - actually becoming more costly (damage/mana) per rank. They have now been balanced, and the damage/mana will increase when leveling up. (Big thanks to ShellBeachHun for pointing out this mistake !)
- Attack spells now have additional info in the spellmenu: Damage/Mana.
- Mana and Hp are maxed when switching area. Any negative effects are removed as well.
- Finding 'fun and easy-to-use' items is now less rare.
- Many other spells have been balanced as well.
- The universal skills which adds mana and health now adds much more, making them more of a valid choice.
- The universal skill for critical hit is now much better. Crit chance starts at 3% and is improved by +3% each rank.
[b]Minor fixes:[/b]
- Got rid of overlapping text in Satyrs spell menu.
- Added more variety to the UI-map: different colors for different buildings, etc.
- Destroying a non-empty building will spawn wounded units.
- Added a missing sound effect for when fire elementals die.
- Easier to pickup stuff. (Items move faster towards the player and requires less distance to be picked up)
- Corpse explosion on Ol' Stumpy doesn't result in immovable tiles.
- Graethal warp landing has nicer and softer sound effect.
I think these improvements greatly increase the pace and feeling of the game. Let me know what you think! And as always: a billions thanks for the feedback and support! Should this patch cause something unforseen: let me know!
[u][b]If you like this game: share it with your friends and leave a review![/b][/u]
Best wishes and lots of love! <3
//Mattias