Patch 0.6.1.0 - More improvements, fixes and polish!

This patch [b]adds[/b] the following: - Neat sprite effects to explosions and certain spells, adding more game juice! - The player's journey and progress are now shown when the game is paused. This patch [b]changes[/b] the following: - Empire units will get increased reaction distance the more they react to nearby or direct attacks. - Converted dwarven miners will do great damage against buildings. (They have pickaxes, after all.) - Non-bosses' psychic armor will be clamped at 97.5%, so you can always convert them. - Graethal's passive skill 'Chain Reaction' now works as it should, making it an incredibly powerful tool when used properly. (Really, try it!) This patch [b]fixes[/b] the following: - Blunt damage pop-ups on buildings are now centered. - Graethal teleport spell blocks movement input, so you actually land where you aim. - Converted dwarven miners will not start mining randomly. - Hair and beard sprite were off on heroic and giant dwarves when dead. - Archmage-boss had a "dev guide pixel," which I had forgotten to remove. - I also added a "previous_stable" version, available as a Beta version, just in case! Best wishes and lots of love! <3 //Mattias