This patch [b]adds[/b] the following:
- Neat sprite effects to explosions and certain spells, adding more game juice!
- The player's journey and progress are now shown when the game is paused.
This patch [b]changes[/b] the following:
- Empire units will get increased reaction distance the more they react to nearby or direct attacks.
- Converted dwarven miners will do great damage against buildings. (They have pickaxes, after all.)
- Non-bosses' psychic armor will be clamped at 97.5%, so you can always convert them.
- Graethal's passive skill 'Chain Reaction' now works as it should, making it an incredibly powerful tool when used properly. (Really, try it!)
This patch [b]fixes[/b] the following:
- Blunt damage pop-ups on buildings are now centered.
- Graethal teleport spell blocks movement input, so you actually land where you aim.
- Converted dwarven miners will not start mining randomly.
- Hair and beard sprite were off on heroic and giant dwarves when dead.
- Archmage-boss had a "dev guide pixel," which I had forgotten to remove.
- I also added a "previous_stable" version, available as a Beta version, just in case!
Best wishes and lots of love! <3
//Mattias