Patch 0.218.21

Valheim

A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!

Greetings vikings! It's time to bring this set of fixes over from the PTB! The list has gotten quite long, and so it contains fixes for various different parts of the Ashlands (and Valheim as a whole). Most notably, the Flametal mining and the spawn rates of several enemies have been adjusted. Hopefully this will all make your Ashlands experience more enjoyable! [h3]Abbreviated Patch Notes:[/h3] * Tweaks and fixes to Flametal mining * Tweaked spawn rates for multiple Ashlands enemies * Trollstav tweaks * Various cooking fixes * Various build piece fixes * Multiple bug fixes and improvements [h3]Detailed Patch Notes:[/h3] * Players no longer get stuck in falling animation on flametal spires * Chance for Flametal Spires to start sinking on hit changed from 10% to 1% * Flametal spires drop rate changed to 2-4 per chunk * Flametal ore now makes correct sound when mined * Fixed an issue where network objects could become permanently corrupt, root cause of multiple issues (Player bases loading much slower over time in a multiplayer scenario; player bases being more prone to structural stability issues over time; random non-tamable enemies becoming tamed; random tamed animals dying) * Tweaked spawn amount for Asksvin * Tweaked spawn chance for Twitchers * Tweaked spawn chance for Charred Archers * Tweaked spawn chance for Charred Melees * Tweaked spawn chance for Voltures * Tweaked spawn chance for LavaBlob * Smoke bombs can now be used to put out fire * Trollstav can no longer be used in dungeons * Trollstav will now give a warning message when trying to spawn too many trolls * Spawned trolls can now be attacked by bosses * Tweaks to amount of damage players take from lava depending how deep into lava they are * Slightly higher threshold before taking damage from lava * Hare meat can now be cooked on the wooden cooking station * Asksvin & Volture meat now require the iron cooking station * Chicken meat will now be correctly attached to the hook on cooking stations * Voltures no longer make walking sounds when flying * Fader’s flame is no longer visible on longer distance than his body * Fixed a bug in the block list that made it possible to block yourself * Hot tub refuel effect now match other fire VFX * Stone portal is now able to be built on stone & black marble * Shield generator no longer take damage from being built over lava * Grausten arched roof pieces no longer display a gap between the top of two roof pieces * Fixed an performance issue related to grausten building pieces * Tweak to the small marble column hitbox * Fixed an issue where the Player List was not able to be closed. * Fixed bug where button rebind could be initiated with a controller but not cancelled * Fixed an issue with being able to switch tabs with keyboard while unified popup is displayed * The catapult will no longer duplicate stacked items * Magma fish is now interested in hot fishing bait * Immobilised tooltip will no longer show unnecessary stats * Loading screen will now freeze the window for a much shorter period. * The intro will now start playing while loading to shorten the overall loading time when starting the game for the first time. * You can now cycle through hints in the loading screen * Localization tweaks [b]Mac:[/b] * Ping icon is now correct on non-singleplayer servers on Mac * Tweaks to functionality for scrolling to make it less resource expansive, noticeable on weaker systems. * Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players. [b]Xbox: [/b] * Fixed a crash issue that could happen when suspending the game * Pins on the minimap on Xbox is now a reasonable size on 4K displays * Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State. * Fixed a bug concerning Joinable Game Sessions and Online Play * Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in