Patch 0.218.20 (Public Test)

Valheim

A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!

[quote]⚠️ Note: [b]This update is for the Public Test branch of Valheim only, and may therefore be unstable![/b] Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience. [list][*][b]ACCESS[/b]: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “[spoiler]yesimadebackups[/spoiler]”. The Public Test branch should now be available for you to select. The PTB FAQ can be found [url=https://steamcommunity.com/app/892970/discussions/0/3589961352692129408/]here[/url]. [*][b]FEEDBACK[/b]: Please leave any feedback in the “#valheim-public-test” channel in our [url=https://steamcommunity.com:/linkfilter/?url=https://discord.gg/valheim/]Discord[/url] or through the [url=https://steamcommunity.com:/linkfilter/?url=https://valheim.com/support/]form on our website[/url]. [/list]Please remember to [b]be considerate[/b] towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.[/quote] Hello vikings! We've got a set of Ashlands tweaks for you today, mainly concerning Flametal spires and enemy spawning. Aside from that there are of course a bunch of bug fixes as well. As always, if you play with your friends, please remember to make sure that you're all on the same version of Valheim! [h3]Abbreviated Patch Notes:[/h3] * Multiple bug fixes * Balancing tweaks in Ashlands [h3]Detailed Patch Notes:[/h3] * Flametal spires now have a low chance to start sinking * Players no longer get stuck in falling animation on flametal spires * Flametal spires drop rate changed from 3-4 pieces per chunk to 2-4 * Flametal ore now makes correct sound when mined * Fixed an issue where network objects could become permanently corrupt, root cause of multiple issues (Player bases loading much slower over time in a multiplayer scenario; player bases being more prone to structural stability issues over time; random non-tamable enemies becoming tamed; random tamed animals dying) * Reduced spawn amount for Asksvin * Tweaked spawn chance for Twitchers * Tweaked spawn chance for Charred Archers * Tweaked spawn chance for Charred Melees * Tweaks to amount of damage players take from lava depending how deep into lava they are * Slightly higher threshold before taking damage from lava * Hare meat can now be cooked on the wooden cooking station * Asksvin & Volture meat now require the iron cooking station * Chicken meat will now be correctly attached to the hook on cooking stations * Hot tub refuel effect now match other fire VFX * Tweak to the small marble column hitbox * Fixed an issue where the Player List was not able to be closed. * Fixed bug where button rebind could be initiated with a controller but not cancelled * Fixed an issue with being able to switch tabs with keyboard while unified popup is displayed * Mac: Ping icon is now correct on non-singleplayer servers on Mac * Xbox: Fixed a crash issue that could happen when suspending the game * Xbox: Pins on the minimap on Xbox is now a reasonable size on 4K displays