Patch 0.16.14 is live

Seeds of Resilience

Ready to start anew? Build a village from scratch in Seeds of Resilience. Learn to choose the right items, understand nature's patterns, use real life-based constructions and craft techniques in this turn-based tycoon game.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32989163/bdf22c52cfeb079617564b45cb8dc7287e9ae1e2.jpg[/img] Hello everyone! The patch 0.16.14 is live and we're planning to bring even more before the release. [h1][b]#Bugfix[/b][/h1] [list] [*] Fixed Spanish translation problems [*] Fixed a bug that was making items in warehouse disappear [*] UIScale is now applied on title screen [*] Fixed visual problem with tornado [*] Removed unwanted "notifaction" sound on new game [*] Fixed "poor appetite" food need reduction appearing as "glutton" on the food needs per day info bubble [*] Changed text showing "health has changed during last night" when health actually didn't change [*] Rafts are no longer overlapped by water (though there still are some minor glitches) [*] Fixed graphics of additional crates on Stardew Island mission [*] Fixed 2 storeys stone house which was lacking a plank floor [*] Fixed partially disappearing UI components on game lost [/list] [h1][b]#Other[/b][/h1] [list] [*] New sounds when game won or lost [*] Indication of how many villagers are assigned to a house [*] "Restore default controls" button in settings [*] Removed Awena's Natural-born woodcutter trait [*] UIScale minimum is now 0.6 so it can fit on 800x600 screen resolutions [*] UIScale is now automatically clamped according to the selected screen resolution (e.g. with 1024x768, the maximum scale is 0.7) [*] Added a text showing current and max health over the health bar in the character window [/list]