Paradox Vector Updated to 1.1.4 - Enemy Speed Update

Paradox Vector

Explore impossible mazes while battling the Ancient Ones and their bio-mechanical servitors in this retro first-person, Lovecraft inspired shooter. Paradox Vector's graphics are inspired by the old-school vector graphics games of the early 1980's.

Someone on the forum complained that the enemies in Paradox Vector were too fast. I took this as an individual preference at the time, I thought they were fast, but not so fast as to be of concern to most players. However, I recently updated my graphics card and realized that the enemy speed (for the green spider-like robot guards and the green floating eyeball guards) was somehow linked to the framerate! [img]{STEAM_CLAN_IMAGE}/34804890/ed1d9e46de11e066c7fbd26fab96faa5aa24d241.gif[/img] This was poorly designed and should have been discovered during testing, but I guess I did not have access to a fast enough graphics card at the time. So I have made the guard movement independent of frame-rate, as it should have been at the first.