Game Updated to Version 1.1.8

Paradox Vector

Explore impossible mazes while battling the Ancient Ones and their bio-mechanical servitors in this retro first-person, Lovecraft inspired shooter. Paradox Vector's graphics are inspired by the old-school vector graphics games of the early 1980's.

I just made a small update. First, I added a title screen so you don't have to look at the default 3D Gamestudio start screen. I also changed things slightly so the siren/alarm will no longer repeat, but only play once. I wanted it to give the player some anxiety after getting a paradox triangle, but I think it veered into the annoying... [h3]The Second Part[/h3] Also, I recognize and acknowledge that the later levels of this game seem to be off-putting to many players. I would like to fix this, but I am really unable to make major changes to the game at this time. The main complaints against these levels are the following: [olist] [*] They are more linear than the levels in the first area of the game, i.e. there is no longer any need to go back and forth [*] They do not provide any new, cool weapons or upgrades [*] The enemies are too unpredictable and tend to jump out at players with little reaction time [/olist] Now I am interested in getting feedback. With minimum changes, how can I try to address these things? When I say minimum changes, I think adding new weapons, items, abilities or enemies is not an option right now. But, for instance, giving players more ammo or health, could offset the extra damage caused by jump-scaring enemies. Maybe I could move the enemies around and make sure players have more time to react, that would be an example of a minimal change that could potentially solve one of these issues. [img]{STEAM_CLAN_IMAGE}/34804890/2f698177e8b71b0b520d309d58389cb9b690c67c.png[/img] One option I have considered is to actually remove the whole factory section. That's where things tend to get super difficult/annoying for people. After the caves section the player could just transfer to the last level, and it would make for a much more streamlined experience. I could then reintroduce the factory section as an optional DLC (for free), in case players wanted to try the original version of the game. That would potentially solve the issues, but it would make the default game considerably shorter too. I am interested in all of your thoughts on this if you have any.