Paradox Vector Updated to 1.0.1

Paradox Vector

Explore impossible mazes while battling the Ancient Ones and their bio-mechanical servitors in this retro first-person, Lovecraft inspired shooter. Paradox Vector's graphics are inspired by the old-school vector graphics games of the early 1980's.

Some great feedback has made it back to me. This new version addresses the following points: [img]{STEAM_CLAN_IMAGE}/34804890/89590a9c58ee004b7dfc9894e2689fdea6ad7ff3.jpg[/img] [list] [*] Vsync has been disabled by default. One player reported having an issue starting the game (and probably others too) and I wanted to test whether the vsync might be at the root of the problem. You can re-enable it by going to "C://users/-your username-/AppData/Local/Paradox Vector" and opening the "config2.cfg" file. You will see the last entry is "V-Sync,0" - simply change the zero to one, and save the file, to re-enable vsync. I have included an option in the preferences menu to change this setting. [*] Purple Locks should now appear more clearly on the map. Some players have had trouble finding these, especially in the later levels. Hopefully this will make the gameplay a little less frustrating. [*] One outdoor area, and one dungeon have also been adjusted slightly to make them easier to navigate. One part of the gameplay is to observe your surroundings to find the various paths. However, in some cases they are so well hidden that players may get frustrated and quit. The idea with these adjustments is to find that balance between too easy and too hard. I won't give away the exact locations that have been changed, but hopefully the game will be more accessible as a result. [/list] This is the first update since the full release of Paradox Vector. If you encounter any problems, please don't hesitate to let me know.