Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?
Happy Halloween!
Ouroboros: Prelude draws nearer to completion.
With this update I spent some time to try to rebuild as much as what was lost as well as recreate and improve on... most everything, really. I got most of it and added even more new things.
I had to axe a few levels that were causing problems. I will try to add them back in at a later date. Spent a little more time and and added back in some room and level designs that were in the previous version but must have been lost during one of the data loss episodes because checking in the current project they were not there. I do want to try to re-add some of the lost room, level, and puzzles designs that were lost after the previous build that never saw it to the public version.
As stated before... this game itself is an Ouroboros, uncreating itself as it is created. I could swear this project is haunted. No other project have I encountered - either of my own or others - have had this many ill-fated synchronicities. But... I believe I may have outrun that dread-snake as there have not been any issues since working on this version of the game.
So much has been retooled, rebuilt, changed and added that I am not even sure where to begin in terms of an update list but I will try to cover as much as I can recall since the last build:
-Replaced most textures.
-Rebalanced collectables.
-Removed tinderbox item.
-Simplified ending level.
-Expanded hint system.
-Expanded story content in notes.
-Overhaul to lighting system.
-Minor audio system overhaul.
-Overhaul to madness system.
-Overhaul to AI navigation system.
-Overhaul to animation system.
-Overhaul to physics computations.
-Major overhaul and alterations to level design and spawning system.
-Alterations to AI.
-New hazards.
-New props.
-New visual effects.
-New madness effects.
-New puzzles.
-New mechanics such as swimming.
-New level and room designs.
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