Minor Update to Version 0.9.3

Ouroboros: Prelude

Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?

Quick update: [list] [*]Fixed pillar-pit-fall obstacle. It was way too difficult to survive. Made platforms wider. [*]Fixed bug where going back to the Main Menu after dying or playing a game and attempting to play again would cause the game to break. [*]Fixed chests so that they don't fall apart. They also are more likely to spawn items. [*]Fixed the plant-bucket object so that it does not appear to be floating. [*]Fixed vine-climb obstacle room so that waterfall sounds play when water is present in the room. [*]Added a room permutation. 'Cause why not? [*]Increased likelihood of certain scares to appear as they seemed far too rare. [*]Fixed door jitter. So I guess this make this Version 0.9.3.2 now? I went through a previous build before releasing this patch. Some glitches and bugs only show themselves after the game is built and running standalone. I hope this smooths a few things out for you players out there. Good luck, stay sane!