Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?
Quick update:
[list]
[*]Fixed pillar-pit-fall obstacle. It was way too difficult to survive. Made platforms wider.
[*]Fixed bug where going back to the Main Menu after dying or playing a game and attempting to play again would cause the game to break.
[*]Fixed chests so that they don't fall apart. They also are more likely to spawn items.
[*]Fixed the plant-bucket object so that it does not appear to be floating.
[*]Fixed vine-climb obstacle room so that waterfall sounds play when water is present in the room.
[*]Added a room permutation. 'Cause why not?
[*]Increased likelihood of certain scares to appear as they seemed far too rare.
[*]Fixed door jitter.
So I guess this make this Version 0.9.3.2 now? I went through a previous build before releasing this patch. Some glitches and bugs only show themselves after the game is built and running standalone.
I hope this smooths a few things out for you players out there.
Good luck, stay sane!