Ouroboros: Prelude - Version 0.9.5.0

Ouroboros: Prelude

Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?

Life made these updates rather delayed, but here it is. [u]Changes in 0.9.5.0[/u] [list] [*] Upgraded to new engine version. [*] Scares added: 1 [*] Obstacles added: 1 [*] Room types added: 2 [*] Level removed for repair and editing: 2 [*] Added a new potential starting area. [*] Fixed cave-ins not triggering properly. [*] Fixed issue where player would not stick to ladders properly. [*] Fixed texture issue on plant. [*] Fixed issue were a hidden door in one level was not being triggered properly. [*] Fixed issue where restarting the game after dying was prevented. [*] Fixed issue where breakable environment would break too early or easily. [*] Resized some intractables' colliders to be more precise. [*] Fixed issue where some enemies would cause the the cross-hair to change. [*] Fixed issue where a ladder in one level was not being recognized as such. [*] Fixed issue where Alt-Tab would unbind the cursor from the game. [*] Resized player collider to be more precise. [*] Fixed environment overlapping environments caused by dungeon randomizer. [*] Decreased geometry and amount of objects of one of the randomized rooms to be more streamlined. [/list] There is much more I wish to add to this game but life is making it rather difficult. I'll try to add as much of the planned content on my list as I can. We shall see. Have fun. Stay sane!