Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?
Life made these updates rather delayed, but here it is.
[u]Changes in 0.9.5.0[/u]
[list]
[*] Upgraded to new engine version.
[*] Scares added: 1
[*] Obstacles added: 1
[*] Room types added: 2
[*] Level removed for repair and editing: 2
[*] Added a new potential starting area.
[*] Fixed cave-ins not triggering properly.
[*] Fixed issue where player would not stick to ladders properly.
[*] Fixed texture issue on plant.
[*] Fixed issue were a hidden door in one level was not being triggered properly.
[*] Fixed issue where restarting the game after dying was prevented.
[*] Fixed issue where breakable environment would break too early or easily.
[*] Resized some intractables' colliders to be more precise.
[*] Fixed issue where some enemies would cause the the cross-hair to change.
[*] Fixed issue where a ladder in one level was not being recognized as such.
[*] Fixed issue where Alt-Tab would unbind the cursor from the game.
[*] Resized player collider to be more precise.
[*] Fixed environment overlapping environments caused by dungeon randomizer.
[*] Decreased geometry and amount of objects of one of the randomized rooms to be more streamlined.
[/list]
There is much more I wish to add to this game but life is making it rather difficult. I'll try to add as much of the planned content on my list as I can. We shall see.
Have fun. Stay sane!