Greetings interdimensional adventurers,
It's finally here! We're incredibly excited to share that the Submerged Update is now live. Like our previous updates, all players will be receiving Submerged for free.
[img]{STEAM_CLAN_IMAGE}/41290233/433c236458d5c531f9e3ced9744e0caba8604c7b.png[/img]
With this update, we're introducing a brand-new world, enemies, and a slew of bug fixes. Our new boss in particular will provide a challenge. You can find the full patch notes, with more information about the bug fixes, below.
This has been a long time coming for the team and we can't wait to hear what you think.
Until next time,
AF Team
[h2][b]Patch Notes[/b][/h2]
[b]New Features[/b]
[list]
[*] A brand new world accessed through a branching path system. In this new world you will find:
[list]
[*] Unique underwater sections with separate biomes above and below the waterline
[*] Challenging new enemy mechanics, including more aggressive path-finding enemies
[*] A dangerous free roaming boss which you can either engage or try to evade. The choice is yours![/list][*] Mute SFX on pause[/list]
[b]Fixes đ[/b]
[list]
[*] Fix for D-pad input inconsistent in some menus
[*] Fix for ceiling robot spawning in platforms and getting stuck moving
[*] Fix for worms getting stuck
[*] Fix for broken stats menu in tutorial
[*] Turned off the mini-map during the tutorial
[*] Fix for ice worm moving too fast and landing in wall collider and getting stuck
[*] Fix for snail getting stuck
[*] Fix for ice worm getting stuck
[*] Fix falling spikes still hurting the player when landed on a falling bridge part
[*] Fix for barrels sometimes getting stuck in tilemap colliders in the wall when throwing barrels against walls
[*] Fix for spider getting stuck in wall[/list]