Two would-be astronauts and scrappers fumble their way through space, desperately searching for a way home, in this action platformer with roguelike elements.
Today's the day! The Balance of Power is now available!
[previewyoutube=NMNzkA7jewQ;full][/previewyoutube]
[h2]New Features 🙌[/h2]
[list]
[*] Add a settings menu (game, graphics and audio settings)
[*] New exchanger types: oxygen -> health, health -> oxygen, coins -> health
[*] New upgrades: double jump, reset dash on wallcling, ground pound
[*] Oxygen zones. Need a breather? Stand by a tree to stop your oxygen from depleting
[/list]
[h2]Bug Fixes/Improvements 🐛[/h2]
[list]
[*] Fix for player bullets not colliding with indestructible tiles
[*] Fix for enemy bullets not colliding with indestructible tiles nor destructible tiles
[*] Apply smoothing to homing bullets
[*] Improve enemy random path generation
[*] Remove background tiles from mini boss room entrance
[*] Partial fix for final boss phase not cancelled immediately on death
[*] More feedback for small and large jelly attack
[*] More feedback for ground robot attack
[*] Fix for long HUD text wrapping (time, coins)
[*] Music now paused on pause
[*] Improve SFX spatialization: all sounds are now wider, more natural sounding
[*] Hide oxygen time in player ship and tutorial
[*] Disallow pausing during screen transitions
[*] Speed up treasure chest opening animation
[*] Various visual fixes/polish
[*] Revise final boss room layout
[/list]
[h2]Balance Changes ⚖️[/h2]
[list]
[*] Challenge room updates: adjust spawn logic, enemy difficulty, room layout, add ground hazards, add more enemies, plus a new enemy!
[*] Adjust probability of exchangers and treasure chests
[*] Randomize enemy bullet spread
[*] Faster bullets for small jelly
[*] Faster bullets for ground robot, no longer homing
[*] Extra heart items are now temporary (i.e. they act like a shield)
[*] Enemies are now spawned randomly; you should notice less repetition
[*] Remove max health item
[*] Add aggro states for additional enemy types
[*] Increase starting oxygen (4.5 -> 5 mins)
[*] Increase max oxygen time (6 -> 10 mins)
[*] Enemy missiles can now be destroyed with a single bullet
[*] Adjust final boss room layout, add exchanger
[*] Reduce hitbox for final boss lasers
[*] Final boss laser attack now actually targets player
[*] Ground robot enemies no longer start underground
[/list]