Balance of Power Update Now Available!

Astral Flux

Two would-be astronauts and scrappers fumble their way through space, desperately searching for a way home, in this action platformer with roguelike elements.

Today's the day! The Balance of Power is now available! [previewyoutube=NMNzkA7jewQ;full][/previewyoutube] [h2]New Features 🙌[/h2] [list] [*] Add a settings menu (game, graphics and audio settings) [*] New exchanger types: oxygen -> health, health -> oxygen, coins -> health [*] New upgrades: double jump, reset dash on wallcling, ground pound [*] Oxygen zones. Need a breather? Stand by a tree to stop your oxygen from depleting [/list] [h2]Bug Fixes/Improvements 🐛[/h2] [list] [*] Fix for player bullets not colliding with indestructible tiles [*] Fix for enemy bullets not colliding with indestructible tiles nor destructible tiles [*] Apply smoothing to homing bullets [*] Improve enemy random path generation [*] Remove background tiles from mini boss room entrance [*] Partial fix for final boss phase not cancelled immediately on death [*] More feedback for small and large jelly attack [*] More feedback for ground robot attack [*] Fix for long HUD text wrapping (time, coins) [*] Music now paused on pause [*] Improve SFX spatialization: all sounds are now wider, more natural sounding [*] Hide oxygen time in player ship and tutorial [*] Disallow pausing during screen transitions [*] Speed up treasure chest opening animation [*] Various visual fixes/polish [*] Revise final boss room layout [/list] [h2]Balance Changes ⚖️[/h2] [list] [*] Challenge room updates: adjust spawn logic, enemy difficulty, room layout, add ground hazards, add more enemies, plus a new enemy! [*] Adjust probability of exchangers and treasure chests [*] Randomize enemy bullet spread [*] Faster bullets for small jelly [*] Faster bullets for ground robot, no longer homing [*] Extra heart items are now temporary (i.e. they act like a shield) [*] Enemies are now spawned randomly; you should notice less repetition [*] Remove max health item [*] Add aggro states for additional enemy types [*] Increase starting oxygen (4.5 -> 5 mins) [*] Increase max oxygen time (6 -> 10 mins) [*] Enemy missiles can now be destroyed with a single bullet [*] Adjust final boss room layout, add exchanger [*] Reduce hitbox for final boss lasers [*] Final boss laser attack now actually targets player [*] Ground robot enemies no longer start underground [/list]