Astral Flux is an action-platformer with roguelite elements where each run is different. Traverse hostile alien planets, discover dark secrets, and face powerful foes in combat.
Today's the day! The Balance of Power is now available!
[previewyoutube=NMNzkA7jewQ;full][/previewyoutube]
[h2]New Features đ[/h2]
[list]
[*] Add a settings menu (game, graphics and audio settings)
[*] New exchanger types: oxygen -> health, health -> oxygen, coins -> health
[*] New upgrades: double jump, reset dash on wallcling, ground pound
[*] Oxygen zones. Need a breather? Stand by a tree to stop your oxygen from depleting
[/list]
[h2]Bug Fixes/Improvements đ[/h2]
[list]
[*] Fix for player bullets not colliding with indestructible tiles
[*] Fix for enemy bullets not colliding with indestructible tiles nor destructible tiles
[*] Apply smoothing to homing bullets
[*] Improve enemy random path generation
[*] Remove background tiles from mini boss room entrance
[*] Partial fix for final boss phase not cancelled immediately on death
[*] More feedback for small and large jelly attack
[*] More feedback for ground robot attack
[*] Fix for long HUD text wrapping (time, coins)
[*] Music now paused on pause
[*] Improve SFX spatialization: all sounds are now wider, more natural sounding
[*] Hide oxygen time in player ship and tutorial
[*] Disallow pausing during screen transitions
[*] Speed up treasure chest opening animation
[*] Various visual fixes/polish
[*] Revise final boss room layout
[/list]
[h2]Balance Changes âď¸[/h2]
[list]
[*] Challenge room updates: adjust spawn logic, enemy difficulty, room layout, add ground hazards, add more enemies, plus a new enemy!
[*] Adjust probability of exchangers and treasure chests
[*] Randomize enemy bullet spread
[*] Faster bullets for small jelly
[*] Faster bullets for ground robot, no longer homing
[*] Extra heart items are now temporary (i.e. they act like a shield)
[*] Enemies are now spawned randomly; you should notice less repetition
[*] Remove max health item
[*] Add aggro states for additional enemy types
[*] Increase starting oxygen (4.5 -> 5 mins)
[*] Increase max oxygen time (6 -> 10 mins)
[*] Enemy missiles can now be destroyed with a single bullet
[*] Adjust final boss room layout, add exchanger
[*] Reduce hitbox for final boss lasers
[*] Final boss laser attack now actually targets player
[*] Ground robot enemies no longer start underground
[/list]