Build 7 release notes

Astral Flux

Two would-be astronauts and scrappers fumble their way through space, desperately searching for a way home, in this action platformer with roguelike elements.

Thanks to everyone who helped make the release a success! We’re pleased to announce the first post-release update. This update clears up a few release bugs, improves onboarding, and makes several balancing updates that we believe will bring the difficulty more in line with your expectations. [b]New Features 🙌[/b] [list] [*] New custom adaptive final boss music [/list] [b]Bug Fixes/Improvements 🐛[/b] [list] [*] Explosions now have a 50% chance of causing ceiling enemies to drop [*] Allow pausing in player ship [*] Increase hitbox size for world 1 boss [*] Various minor audio and visual fixes [*] Start world 2 boss faster to minimize chance of player walking into swords [*] Close final boss gate faster to minimize chance of player trapping themselves outside [*] Potential performance optimization (pause some distant off-screen enemies to reduce CPU/physics load) [*] Add HUD feedback when collecting oxygen, coins, and activating switches [*] Improve usability of oxygen refill stations by clearly showing coins -> oxygen exchange details [*] Spikey enemies can now be killed via explosions [*] Fix some issues with physics-based coins [*] Fix for world 1 boss not always taking damage [*] Fix for player stuck moving slowly after holding exploding barrel [*] Fix various scenarios in which player could remain in the shooting state [*] Fix for pausing during teleporting leaving player frozen [/list] [b]Balance Changes[/b] [list] [*] Increase world 1 boss health, add ceiling worms [*] Fix for world 3 boss head health not refilling fully after each phase [*] Decrease probability of bottles spawning hearts and oxygen (50% -> 33%) [*] 50% chance of chests being trapped [*] Remove item spawns for world 1 and 2 bosses [*] Increase difficulty of challenge rooms [/list] [b]Known Issues[/b] See [url=https://steamcommunity.com/app/1757920/discussions/0/5230393378279517328/]this forum post[/url] for known issues with the latest build P.S. We will soon be posting a devlog with our plans for the future. We have lots of cool stuff in the works and we’re excited to share! Stay tuned...