Astral Flux is an action-platformer with roguelite elements where each run is different. Traverse hostile alien planets, discover dark secrets, and face powerful foes in combat.
Thanks to everyone who helped make the release a success! We’re pleased to announce the first post-release update. This update clears up a few release bugs, improves onboarding, and makes several balancing updates that we believe will bring the difficulty more in line with your expectations.
[b]New Features 🙌[/b]
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[*] New custom adaptive final boss music
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[b]Bug Fixes/Improvements 🐛[/b]
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[*] Explosions now have a 50% chance of causing ceiling enemies to drop
[*] Allow pausing in player ship
[*] Increase hitbox size for world 1 boss
[*] Various minor audio and visual fixes
[*] Start world 2 boss faster to minimize chance of player walking into swords
[*] Close final boss gate faster to minimize chance of player trapping themselves outside
[*] Potential performance optimization (pause some distant off-screen enemies to reduce CPU/physics load)
[*] Add HUD feedback when collecting oxygen, coins, and activating switches
[*] Improve usability of oxygen refill stations by clearly showing coins -> oxygen exchange details
[*] Spikey enemies can now be killed via explosions
[*] Fix some issues with physics-based coins
[*] Fix for world 1 boss not always taking damage
[*] Fix for player stuck moving slowly after holding exploding barrel
[*] Fix various scenarios in which player could remain in the shooting state
[*] Fix for pausing during teleporting leaving player frozen
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[b]Balance Changes[/b]
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[*] Increase world 1 boss health, add ceiling worms
[*] Fix for world 3 boss head health not refilling fully after each phase
[*] Decrease probability of bottles spawning hearts and oxygen (50% -> 33%)
[*] 50% chance of chests being trapped
[*] Remove item spawns for world 1 and 2 bosses
[*] Increase difficulty of challenge rooms
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[b]Known Issues[/b]
See [url=https://steamcommunity.com/app/1757920/discussions/0/5230393378279517328/]this forum post[/url] for known issues with the latest build
P.S. We will soon be posting a devlog with our plans for the future. We have lots of cool stuff in the works and we’re excited to share! Stay tuned...