Fraggers!
We were once again able to prepare and release another patch for our fully released Orbital Bullet, bringing once more a lot of community-reported bugfixes, especially tackling some soft-locks, and some improvements to the game!
[h3]Bugfixes[/h3]
[list][*] Fixed a bug where the flying robot enemies could be off-track and un-attackable causing a soft-lock.
[*] Fixed a bug where some enemies would survive with 0 health and create a soft-lock.
[*] Fixed a bug where you could climb into a trap on Talos causing the player to get stuck.
[*] Fixed a bug where you could die during overcharging a skill.
[*] Fixed an issue where the Hook Shooter could hit you in the last frame of his hook, which caused that the player was unable to move.
[*] Fixed a display issue with the min./max. weapon level in the Weapon Rack.
[*] Fixed a bug where the max Health Upgrade had a calculation error, which caused in some situations the player having less health than before. This was caused when Health Upgrades were combined with health increasing perks.
[*] Fixed an issue with the class passive skills not being active after you switching classes.
[list][*] [*] Mercenary: Chance to get credits when dealing a critical hit.
[*] Marauder: Chance on killing an enemy creating a money fountain, giving you extra credits.
[*] Engineer: Has always 1 try to hack a locked rift or a locked chest instead of using a keycard.
[*] Hellion: Can use an explosive charge to open locked rifts and chests. They can be destroyed if it fails.[/list]
[*] Fixed an issue where all skills in the base skill tree would be available before you upgraded the skill tree level in the center.
[*] Fixed an issue where some blocks would not fade and block vision in the Dread Corp Space Station.
[*] Fixed an issue where you could unlock a mission from Zeta inside the Meat Factory.[/list]
[h3]Improvements / Balancing[/h3]
[list][*] Reduced the wave count in Life Rifts from 3 to 2.
[*] Small enemy adds like the flies chasing the player don’t give exp anymore.[/list]
Thank you for your ongoing support and feedback!
Please keep it up!