Orbital Bullet is a fast paced 360° action-platformer with rogue-lite elements, where all actions take place in a circular pattern. Fight your way through a variety of procedural planets and use body modifications, crafting and heavy weaponry. Kill. Die. Modify.
Fraggers!
We've just released version 1.1.1 of Orbital Bullet!
Included will be many improvements and balancing changes, alongside many bugfixes, we could tackle thanks to our amazing community. who is constantly providing us with feedback.
Please keep it up!
[h3]Improvements / Balancing[/h3]
[list][*] Overcharging the Armor-piercing Ammunition skill now also penetrates the shields generated by the Protector Enemy. This gives this skill more use, especially when playing higher overcharge levels.
[*] Using class items like the turret or grenades during a circle transition will now spawn on the circle you transition to. Previously they spawned on the old circle.
[*] Increased the movement speed of the Floor Crawler enemies that spawn on Karth.
[*] Rewrote the logic of the Meat Hooker enemy. Previously he would be stuck after using his hook for the first time and not properly check for the player's distance and height to decide, which attacks to use further on.
[*] Overcharging a second damage type now overwrites the previous one.
[*] Improved the navigation inside the teleportation screen when playing with keyboard & mouse.
[*] Added D-Pad Icons for controller bindings.
[*] Improved the transitioning between floors so that it’s no longer frame dependent. This prevents now that you can get stuck in a floor if you had a lag during a transition.
[*] Improved the description and explanation of Overcharge Skills in your base skill tree.
[*] Added localization to currency bags and overcharged skills in the eternity tower shop.[/list]
[h3]Bugfixes[/h3]
[list][*] Fixed a bug where the increased damage by perks could overwrite the damage increase you received from your base skill tree.
[*] Fixed a bug where some bosses would not drop the correct weapon blueprint, preventing unlocking all weapons in the game.
[*] Fixed a bug where the mouse cursor would be visible again at the start of a level.
[*] Fixed a bug where the Protector Enemy could create a stage where enemies can be invincible.
[*] Fixed the conditions of multiple achievements e.g., boss kills where you don’t take damage. Previously there were some cases, which counted as damage taken when you dodged through them.
[*] Fixed "absolute transcendence" achievement.
[*] Fixed a bug where Overcharge Fragments could drop when you completed two rifts per level without unlocking Overcharged Skills. It now drops an additional random perk instead.
[*] Fixed a bug where the Butcher boss had a weird audio glitch with his steps.
[*] Fixed a bug where "Death defiance" only recovered 20 hp flat instead of 20% from your current max health.
[*] Fixed a bug where entering a Red Rift would end your Combo because you received damage.
[*] Fixed a bug where previously the Abandoned Commanders legs would be stuck in a walk animation after death.
[*] Fixed a bug where you could enter a boss stage in the eternity tower before clearing the floor.
[*] Fixed a bug where you could get teleported outside of a boss area in the eternity tower after triggering the teleporter.
[*] Fixed an issue with the Eternity Tower in-run Skill tree when continuing a run.
[*] Fixed a bug where you could take damage while being in a transition when dropping into spikes.
[*] Fixed a bug where two UI elements could be overlapping when opening the class skill tree.
[*] Fixed a bug where you could get stuck when you tried to hack / deploy your explosives on a chest and dropped out of its trigger.
[*] Fixed a bug where the order of inserting Eternity Shard into the Eternity Console would be wrong.
[*] Fixed a bug where the Title Screen logo would not fade out properly.[/list]
A big Thank you for your ongoing support to improve the game further!
Please keep it up!
[i]-Your teams of Smokestab & Assemble Entertainment-[/i]