Orbital Bullet Early Access - Upcycling Patch #1 (v. 0.6.1)

Fraggers! After yesterday's release of our majorly 'Upcycling' content update, based on your overwhelming feedback, we already were able to prepare and release a new small patch, bringing some improvements, and bugfixes to the game! [h3]More details below:[/h3] [h3]Bugfixes[/h3] [list][*] Fixed a bug in the Scrapyard where the magnet would move further than the player in the cylinder transitions. [*] Fixed a bug where items would cost more internally than displayed, which could cause minus credits. [*] Fixed a bug where the new combo chests could spawn inside of decorations. [*] Fixed a bug with sector offsets in the Scrapyard teleportation window. [*] Fixed a bug with the flame trap collisions. [*] Fixed a bug where branching in caves could display the wrong Planet transition on the screen. [*] Fixed a bug where the new Spike Tire Enemy would go off track and be invincible. [*] Fixed a bug where the Elite-form from a new enemy could become invincible, causing a hard stuck. [*] Fixed a display bug in the Eternity Tower related to the new combo system changes. [*] Fixed a bug where you could land inside blocks after using the cylinder transition on the Planets Miro or Zeta. [*] Fixed combo chest related bug where the prompt „Open Chest“ would still be there even if you opened the chest previously. [*] Fixed a display issue which showed „Tutorial.SetUpgradePattern“-key and did not properly localize it. [*] Fixed a bug where the Time Chest would not get locked after the time is passed. [*] Changed the Zeta Planet picture.[/list] [h3]Improvements[/h3] [list][*] Added short delay for combo boxes so the „Open Chest“-text would not immediately be displayed when entering a new planet. [*] Added anticipation visuals for the flame trap, so it’s easier to know when they are about to deal damage. [*] Removed the randomness of the new Rocket Launcher enemy and made it more predictable.[/list] [b]Thank you for your ongoing support and feedback! Please keep it up![/b]