Orbital Bullet Early Access - Upcycling Patch #2 (v. 0.6.2)

Fraggers! Once again, we took all your great feedback and prepared another small patch, bringing some improvements and bugfixes to the game! [h3]More details below:[/h3] [h3]Bugfixes[/h3] [list][*] Time Chests do no longer spawn locked chains when the timer runs out, and it was previously opened. [*] Fixed a bug where some enemies in the Scrapyard Elevator encounter could have wrong health scaling. [*] Fixed a bug where the overall time tracking could stop after killing the Inquisitor Boss. [*] Fixed a bug to prevent unlocking the combo chest after entering the Elite Floor in the Upper Caves. [*] Fixed a bug where you could be stuck inside of blocks after using the cylinder transition in the Scrapyard. [*] Fixed a bug where Mini Drones would just fall down and die after those have been stomped. [*] Fixed some localization issues. [*] Fixed a bug where the Suicide Bomber could no longer explode/fly towards a target after getting hit. [/list] [h3]Improvements[/h3] [list][*] We have added a delay to the new enemies from the Scrapyard after entering/leaving door rooms before they start attacking. [*] The new Dread Corp Rocket Launcher Unit does no longer deal damage to itself with its rockets. [*] Combo Chests now always display correctly what combo you need to achieve to unlock them and are no more instant locked. Previously, we had a few instantly locked chests. [*] Added new template to the Scrapyard. [*] Added an indicator where the enemies will land in the Elevator Encounter when they drop. [*] Color coded the start floor in the Teleportation UI. [*] Changed jump pad position in the Harvest Fields that it does not intersect with the level changing. [*] Removed zooming from the map. [*] Improved the movement pattern, attack range and attack indicator of the Desert Crawler.[/list]