Fraggers!
Once again, we took all your great feedback and prepared another small patch, bringing some improvements and bugfixes to the game!
[h3]More details below:[/h3]
[h3]Bugfixes[/h3]
[list][*] Time Chests do no longer spawn locked chains when the timer runs out, and it was previously opened.
[*] Fixed a bug where some enemies in the Scrapyard Elevator encounter could have wrong health scaling.
[*] Fixed a bug where the overall time tracking could stop after killing the Inquisitor Boss.
[*] Fixed a bug to prevent unlocking the combo chest after entering the Elite Floor in the Upper Caves.
[*] Fixed a bug where you could be stuck inside of blocks after using the cylinder transition in the Scrapyard.
[*] Fixed a bug where Mini Drones would just fall down and die after those have been stomped.
[*] Fixed some localization issues.
[*] Fixed a bug where the Suicide Bomber could no longer explode/fly towards a target after getting hit.
[/list]
[h3]Improvements[/h3]
[list][*] We have added a delay to the new enemies from the Scrapyard after entering/leaving door rooms before they start attacking.
[*] The new Dread Corp Rocket Launcher Unit does no longer deal damage to itself with its rockets.
[*] Combo Chests now always display correctly what combo you need to achieve to unlock them and are no more instant locked. Previously, we had a few instantly locked chests.
[*] Added new template to the Scrapyard.
[*] Added an indicator where the enemies will land in the Elevator Encounter when they drop.
[*] Color coded the start floor in the Teleportation UI.
[*] Changed jump pad position in the Harvest Fields that it does not intersect with the level changing.
[*] Removed zooming from the map.
[*] Improved the movement pattern, attack range and attack indicator of the Desert Crawler.[/list]