Metal Heads is solo developed, crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole bunch of insane mini-games that are easy to play, but difficult to master.
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As promised, I have released the OFFLINE ONLY version of the board game customization update.
It is available to download through the experimental build until I polish it up and get online functionality working.
If you want to download the experimental build, you need to do the following:
1. Right Click Metal Heads in your Steam library.
2. Go to properties.
3. Go to "Betas".
4. Next to "Beta Participation", select "Experimental" from the drop down box.
5. Metal Heads will automatically update to this version.
[h1]THINGS TO NOTE:[/h1]
This version is VERY experimental. I have not done any proper testing of gameplay with other people (which is when the problems come out, other people find them quicker than I do haha).
I am aware of a LOT of bugs to do with items, the board game mode, some mini-games, and the new menu navigation amongst other things.
Despite this, I encourage every single one of you to share your findings over on the newly created forum for the EXPERIMENTAL BUILD over here at [url=https://steamcommunity.com/app/1132670/discussions/10/]EXPERIMENTAL forum section[/url].
[h1]WHAT DOES THIS BUILD CONTAIN SO FAR:[/h1]
- [b]BUGS[/b] (There's a LOT of them...good hunting!)
- [b]OFFLINE MODE ONLY[/b] (Online is far too buggy currently to allow the public to test, it's actually pretty good if I'm being fair to myself, but it's just not ready yet).
Don't forget that you CAN absolutely play with Steam Remote Play, it has some issues, but so long as everyone has a decent internet connection, it should play just fine :)
- [b]UPDATED MENU NAVIGATION[/b] (Now the player can use the gamepad to navigate the main menu, and also use the mouse in some parts...this is still buggy, it has a few issues, but it's almost fully functional.
The visuals of the menu's are placeholder, I intend to update buttons and UI elements in the future to make it look a lot cleaner and nicer.
- [b]OPTIONS MENU[/b] (Updated options menu in the main menu, but also added it to the pause menu, you can finally change graphical and sound settings mid game!)
- [b]UPDATED MINI-GAMES [/b](There have been a few minor updates here and there, but I'd say the biggest update was to Blasted, so go check it out, bombs now bounce off walls at shallow angles, there are additional bomb types, such as the bouncy bomb (bounces no matter the angle and is pink), and the smoke bomb (self explanatory). There's also a bunch more pre-designed arena layouts that the game will randomly choose, and some other fixes and polishings).
- [b]OVERHAULED BOARD GAME EXPERIENCE[/b]
The board game is still not where I want it to be, however there are more items now, and more mayhem, plus a newer dynamic "tutorial" that adapts to the custom board game mode. It's not great yet, in fact, the tutorial needs WAY more work, it's barebones, it's functional, but this isn't the final version.
- [b]CUSTOM BOARD GAME MODES AND SETTINGS[/b]
You can now go crazy and customize a plethora of settings in the board game mode!
Not all of them work well yet, and I have greyed out the majority of ones that I found were not working, or not working well, to avoid any confusion. But rest assured I'll be working on the functionality of these settings as development moves forward, and you'll see them get unlocked.
The settings are not broken into categories yet either, but it's still fun to go through and experiment.
I am not restricting a lot of the settings, so if you want to make something absolutely broken, then by all means, go right ahead and make an incredibly broken game mode, I want you to decide if it's fun or not.
- [b]NEW BOARD GAME GOALS, AND MULTIPLE GOALS[/b]
There are now multiple goals for the board game to choose from, Golden Gears, Plectrums, Laps, Distance, Checkpoints and... Dizzy Drops?
And they can even be combined. Want to make a mode where the first player to do 10 laps wins, OR the first player to collect 100 plectrums wins? You can do that! Or maybe you want to make it so the player who travels the LEAST amount of tiles in 10 turns wins, OR the player who completes the MOST laps wins.
- [b]ITEM SETTINGS[/b]
Items all have their own settings. Again, some are locked for now as they aren't fully implemented, such as item cost, rarity etc, and some, like the Fire Mine have had last minute changes where the settings are pretty useless.
So have fun with that!
[b]HAVE FUN! AND HAVE A MERRY CHRISTMAS![/b]
I am going to have a break over christmas, however I will likely end up doing development after Christmas day for a little bit at a time and keep updating the experimental build.
I also intend to do some live-streams, either showing development work, testing online multiplayer, or playing this experimental build with the Discord community.
I need to sleep now, I have been working 16-18hrs a day for the last week, and I need to rest and spend time with my loved ones, especially my girlfriend who has been so incredibly supportive and patient with me.
[b]REMEMBER, ITS 50% OFF, GET YOURSELF A COPY![/b]
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SIDE NOTE: THE DEMO BUILD WILL NOT BE UPDATED YET
[h1]ROCK ON! LET ME KNOW YOUR THOUGHTS![/h1]
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