Metal Heads is solo developed, crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole bunch of insane mini-games that are easy to play, but difficult to master.
[h1]SEASONS GREETINGS MY FELLOW METAL HEADS AND FUTURE METAL HEADS![/h1]
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It's that time of the year again where Steam drops it's biggest sale event, and once again, Metal Heads is participating with [b]50% off.[/b]
Admittedly, the current version of the game is confusing and janky, it has plenty of bugs, that's why there's a big update in the works...it just takes a lot of time, effort, and financial support.
So even if you just want to play the demo and wishlist the game right now, that is plenty of support right there, but I will be absolutely greatful if you wish to buy the game and support it's development.
I haven't received any funds from the game for about a year now, as it hasn't made enough money for Steam to pay me, and I'm OK with that. I'd rather the game lay low until it's in a state where it's really damn good, polished, and bug free.
Metal Heads has been in development for some time now, I support myself financially through my day job, which means the game takes more time. But obviously any support you give me, will be truly appreciated, and will help me make hopefully the best party game out there (at least on PC, because let's face it, Mario Party is King).
But that's boring news.
[h2][b]PROGRESS OF DEVELOPMENT, EXPERIMENTAL BUILD COMING SOON.[/b][/h2]
The TL;DR version of this is; I intend to get an experimental build available in the next few days, it'll have a bunch of bugs, but I'm doing everything possible to make this happen.
The long version is:
I had hoped to launch the big board game customisation update to you all in time for the winter sale, but as you all probably know, the development of a game isn't as simple as we'd hope it is.
I've run into all kinds of hurdles and bugs, all whilst working a full time job, moving house (again), and having PC problems.
The good news is, I now have more time to work on the game, this is thanks to moving a LOT closer to my workplace, and moving in with my girlfriend.
Now, my commutes to and from work, shopping etc every day go from about 50mins, to about 4mins...that's a HUGE time saver.
That means a LOT more time to work on the game.
Thankfully, I am very close to getting an experimental build released to you all. I'm aiming to release this in the next few days, before Christmas day. This weekend, I am dedicating solely to working on this update now that I am settled into my new rental.
There are a LOT of bugs to sort out, and the experimental build will no doubt be filled with a plethora of them, I've had to overhaul and rework so many things, but I know it'll be worth it.
I intend to release the experimental build as an OFFLINE build with experimental online multiplayer as soon as possible.
Let me be clear though, ONLINE WILL BE BROKEN....VERY BROKEN.
I have not yet done much online testing, and from what I tested, there is a large number of new online bugs introduced. So I want to make sure that offline mode works fine first.
I will do my very best to get online working in a stable manner for the experimental build, but the focus is on the OFFLINE working first.
[h2][b]REMOTE PLAY TOGETHER[/b][/h2]
Remember that Metal Heads supports Steam Remote Play. I have tested this from time to time just to ensure it still works (because Steam regularly updates functionality which sometimes breaks things), and I'm happy to say it works, mostly.
The only issue I've come across so far is that if a player joins the game, and then leaves for whatever reason, some parts of the game, mainly the Tutorial screen, think that there's still a 2nd player, this is purely visual as far as I can tell, and doesn't break the game.
Remember though, Remote Play Together relies on a strong internet connection, mainly the upload speed, so if you're hosting, ensure you have a good connection.
[h2][b]LIVE STREAMS[/b][/h2]
I also intend to live-stream some development and eventually some online play to everyone, it brings me great joy to play with the community, talk about nerdy stuff, and just have a good fun time, cringe at game breaking bugs and laugh at the ridiculous bugs.
I'll keep you all posted about if and when I live-stream, but keep dropping in, or jump onto the https://www.twitch.tv/directory/category/metal-heads channel and join in on the fun if you see me live-streaming.
I love doing live-streams, it's been about 3yrs since I live-streamed, and I cannot wait to do it again, so fingers crossed I can make it happen with you amazing people.
[h2][b]CHECK OUT PREVIOUS NEWS POSTS[/b][/h2]
The previous news posts will have some interesting GIF's, and screenshots to give you an insight of what's to come, so if you haven't done so already, go check out those posts for a taste of the future of Metal Heads.
[h1]ROCK ON! AND KEEP A LOOK OUT FOR MORE NEWS ON THE UPDATE![/h1]
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