EXPERIMENTAL BUILD MINOR FIXES

Metal Heads

Metal Heads is solo developed, crazy local or online multiplayer party game with head-banging metal music, where up to 8 players compete in mini-games and board game modes with a whole bunch of insane mini-games that are easy to play, but difficult to master.

I know I should have been taking some time off...but I couldn't help myself. Here are some of the fixes/changes in this little update for the experimental build. [list] [*] Can now click on BACK in the options menu while in a mini-game/boss-fight/board-game. [*] Mouse no longer stays on the screen during mini-games, boss fight or board game mode. [*] The mouse can now control the Platforming camera again while in the board game mode. If you don't know what the platforming camera is, you can hit the UP ARROW key on your keyboard while you are running to your destination in the board game mode. Use the mouse and scroll wheel to control the camera. NOTE: There is still an issue on multi-displays where the mouse may leave the screen. For gamepads, the Y Button (the top "face" button) is the camera changing button, and LB/RB will change the zoom level and right stick will change the camera angle. [*] Custom board game modes no longer duplicate themselves when returning to the lobby. [*] The "Allow mini-games" board game setting now actually works. This took a few hours to fix, and made no sense, but it was a corrupted node/variable within Unreal Engine 4...this was a bit infuriating to fix haha. [*] Lobby UI changes made to avoid messages showing up that are only designed for gamepad. [*] When the player is knocked down in the boss fight mode, they now actually get knocked down, and no longer remain down permanently with some of the boss attacks. Previously the player would get knocked back, unable to move, no knock down animation or pose, and some attacks would render the player completely unable to move for an infinite time. [*] Made some changes to BASIC VIDEO menu so when setting the resolution, it should actually set the correct resolution in the game config. There has been an issue with Unreal Engine 4 for years, even in Unreal Engine 5, so hopefully the fix implemented (which seems to have worked for other developers), works here. I have tested it, it seems to work, but I would like to know of your experiences. [/list] There are still plenty of bugs left to squish, but I'll keep at it, and keep trying to make the experience as polished as possible. Your feedback is incredibly important and critical to finding any and all bugs, so help me hunt them down, and let's squish em' all! ROCK ON!