Keysight is a real-time MIDI visualization platform powered by Unreal Engine, built for piano-focused streamers and content creators, and featuring unmatched customization!
[h1]Four years![/h1]
Greetings! It's that time of year again: the Keysight anniversary. Oh, and I guess the Steam Summer Sale too, so Keysight is 30% off!
I've also been working hard on something that turned out to be [i]way bigger[/i] than anticipated:
[h1]The Keysight Wiki[/h1]
[url=https://egglyberts.live/keysight/wiki/]Here it is![/url] This site aims to replace the Steam guides with something a lot more cross-linked and searchable now that Keysight is in its "final state".
[img]{STEAM_CLAN_IMAGE}/38079779/d900ef88cf4abc42716edaf10ca6c85c9fe4e14c.png[/img]
[url=https://egglyberts.live/keysight/wiki/]The Wiki[/url] aims to mitigate what I see as the core problem with Keysight 1: usability and user education. Keysight 1 [i]can[/i] achieve a lot of things, but usually through very unintuitive and circuitous methods. [url=https://egglyberts.live/keysight/wiki/]The Wiki[/url] provides a much easier-to-browse source of information than the existing Steam guides, and is guaranteed to be up to date. I recommend starting with the "Concept" pages if you want a broad overview of how Keysight [i]works[/i] without getting bogged down in technicalities.
[list]
[*] [i][b]Warning:[/b] at time of writing, the Wiki is maybe 30% complete. I wanted to have it done for the 4-year anniversary, but a combination of "oh, this is way bigger of a task than I thought" and "let's sort out MacOS and a bunch of bugfixes" stopped that from happening. Finishing the Wiki is my current priority![/i]
[/list][h1]MacOS is now up-to-date![/h1]
Thanks to the incredible work of [url=https://ip-over-avian-carrier.net/]HeapUnderflow[/url] doing some [i]really cursed things[/i] to get it all to work: [b]Keysight is now fully up to date on the MacOS branch[/b] after being abandoned since May 24th, 2023! MacOS users now have access to:
[list]
[*] "Channel" colour mode
[*] Up to 88 colour slots
[*] Point-based particle force (black hole particles)
[*] CPU render mode for render-to-video
[*] Tons of bugfixes
[/list]On top of the new stuff in 1.6.3b!
[h1]Version 1.6.3b changes[/h1]
Since I had to go in to change all the menu links from Steam guides to [url=https://egglyberts.live/keysight/wiki/]the Wiki,[/url] some minor adjustments and fixes have also been made:
[list]
[*] All measurements are now in centimetres. (Prior to this change, there was a lot of inconsistency with some things being in 10cm per unit, or 1cm per unit, or 1 "key width" (2.358cm) per unit.)
[*] Updated all default presets and Light Bar templates to be better laid out in 3D space, with no overhanging shadows or excessive Z-height on some Pulses
[*] Added "Static rotation" Reflection mode for materials to allow material to pan without rotation in any direction
[*] Added emergency soft-lock prevention on render-to-video operations which lose connection with the video export tool
[/list][h1]Back to working on Keysight 2![/h1]
At the time of writing, there are still some Wiki pages left to be written, and I want to record some good video guides. But once that's out of the way, it's back to Keysight 2 development!
Don't forget about the [url=https://www.youtube.com/watch?v=B53vTzvsrQ8&list=PL9Of4kmTbSFjyD-d7CXeVqf44eoWLJAm-]devlog playlist[/url] if you want to keep up to date on KS2 development, but I have learned my lesson and will not be able to provide any ETA on when it'll be ready. It's still a very long way off though, apologies!
Anyway, as ever, I'm on hand in [url=https://discord.com/invite/EHuJKU9393]the Discord[/url] if you have questions, or you're interested in [url=https://www.youtube.com/watch?v=Ik5xz11cLc8]commissioning custom Keysight implementations.[/url]
Happy Keysighting! <3