Greetings! More of a "lukewarm" fix here than a "hotfix", but as they say: better late than never.
8k resolution rendering is now [i]actually[/i] functional (for better or worse). I made a very silly mistake that stopped resolutions larger than 4,096 from being allowed in the Y axis in the last patch! I still strongly recommend that nobody use >4k resolutions for producing content, it's just far too much overhead and liable to make Keysight crash on lower-spec systems, but I don't want to actually enforce such a restriction in code.
Also fixed: Channel colour mode breaking on time-offset Pulses and Particles. This one actually slipped through since version 1.6.0!
Finally, I added a debug console command to switch Keysight to output a BMP image sequence rather than an actual video when performing a render-to-video operation. Similar to 8k rendering, I strongly recommend ignoring this feature; it's intended for a single person who wanted completely uncompressed frame output! A [i]single minute[/i] of 8k footage rendering to a BMP image sequence will create 354GB of files.
Happy Keysighting! <3
Full 1.6.3f changelog:
--- SMALL ADDITIONS ---
Added debug console commands:
render-jpg
render-bmp
"render-bmp" switches render-to-video to export intermediate frames in .bmp format rather than .jpg, and disables video exporting to just keep the frames around. "render-jpg" switches things back to normal
Added 8k resolution to dropdown selector for render-to-video resolution
--- CHANGES ---
Changed high-resolution warning on render-to-video to kick in if internal resolution is above 4k (rather than above 8k)
--- BUG FIXES ---
Fixed Y-axis custom resolution input not allowing >4096 for render-to-video operations (whoops!)
Fixed being able to click "cancel render" in a narrow window between rendering and exporting, causing all kinds of chaos
Fixed Channel colour mode not functioning properly on time-offset Pulses and Particles