Oct. 9 - Patch (current version: v6)

El Paso, Elsewhere

STAKES. GUNS. SLOW-MO. Fight werewolves and vampires in a reality-shifting motel. Dive through barricades to escape the grasp of evil puppets. Destroy the villain you loved. A new, third-person love letter to classic shooters. Neo-noir never looked so good.

Hi again! Here's another patch for El Paso, Elsewhere. Let's jump right into it! [b]V6 CHANGELOG[/b] [list] [*] Fixed occlusion culling & floating interactables in Marathon. [*] NPC and elevator tweaks to Castles In The Air. [*] Fixed an issue where certain enemies could cause Boss Health Gauges to show up. [*] The "Ammo Full" tickers now also display the ammo type. [*] Fixed an issue where picking up a second grenade launcher would load two rounds in the grenade launcher. No one should have that much power. [*] Dying should now stop all voicelines and captions. [*] Angels should no longer get stuck in Castles In The Air. [*] Removed problematic bride teleport points in Marathon, Sensorium and Mountaintop. [*] Removed an old placeholder sound from Sunset. [*] Tweaked some enemies in Confessional. [*] Fixed some effects in Central Location and Monster Club. [*] Fixed some colliders in Confessional. [*] Fixed an issue that would cause level resetting to malfunction, possibly causing the game to halt on the death screen and/or cause certain entities to become invincible. [*] The game's saves are now handled by Steam's Cloud Save feature! ([i]only save files are uploaded to Steam Cloud- game settings are not! This is intentional.[/i]) [/list] As always, feel free to post any issues in our Bug Reporting section inside Steam's Discussion Boards. And once again, thank you for playing El Paso, Elsewhere!