STAKES. GUNS. SLOW-MO. Fight werewolves and vampires in a reality-shifting motel. Dive through barricades to escape the grasp of evil puppets. Destroy the villain you loved. A new, third-person love letter to classic shooters. Neo-noir never looked so good.
Hi again!
Here's another patch for El Paso, Elsewhere. Let's jump right into it!
[b]V6 CHANGELOG[/b]
[list]
[*] Fixed occlusion culling & floating interactables in Marathon.
[*] NPC and elevator tweaks to Castles In The Air.
[*] Fixed an issue where certain enemies could cause Boss Health Gauges to show up.
[*] The "Ammo Full" tickers now also display the ammo type.
[*] Fixed an issue where picking up a second grenade launcher would load two rounds in the grenade launcher. No one should have that much power.
[*] Dying should now stop all voicelines and captions.
[*] Angels should no longer get stuck in Castles In The Air.
[*] Removed problematic bride teleport points in Marathon, Sensorium and Mountaintop.
[*] Removed an old placeholder sound from Sunset.
[*] Tweaked some enemies in Confessional.
[*] Fixed some effects in Central Location and Monster Club.
[*] Fixed some colliders in Confessional.
[*] Fixed an issue that would cause level resetting to malfunction, possibly causing the game to halt on the death screen and/or cause certain entities to become invincible.
[*] The game's saves are now handled by Steam's Cloud Save feature! ([i]only save files are uploaded to Steam Cloud- game settings are not! This is intentional.[/i])
[/list]
As always, feel free to post any issues in our Bug Reporting section inside Steam's Discussion Boards.
And once again, thank you for playing El Paso, Elsewhere!