ðŸŒē November 2023 Progress Update ðŸŒē

Garbanzo Quest

GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Bring a friend! Hand-crafted challenges, secrets, and branching paths galore!

Wow it's been quite some time since my last update! Sorry about that! I am working very hard every day to make Garbanzo Quest the best video game it can be! Being a one man show, it's hard enough making the game, let alone being active online... [img]{STEAM_CLAN_IMAGE}/42883144/e0d1eafb3c84d33b16bb8fa37c51dd302624997c.png[/img] The last version release of Garbanzo Quest was in January, so this version has almost been a year in the making! SO much has changed, too much to give a proper summary. It's pretty much a whole new game! There was a version of the game that I had ready early this month, but it felt like something was missing... So I've started another initiative to improve the narrative! Garbanzo Quest is an action-adventure game, so I think having a stronger narrative will help give more gravitas to the journey. It worked before when the game was shorter, but after adding so many new levels and worlds I really think the new narrative will add a lot! To help with testing I have acquired a Steam Deck and an old MacBook! I set up my development environment on both. Supporting Windows, Linux, and Mac should be much easier now! These have already helped me to make big performance improvements! [img]{STEAM_CLAN_IMAGE}/42883144/93f050035d94823333aae834799e804f73dc82fb.jpg[/img] With this version update I'd say the game is about 65% complete??? I'm aiming for January 2024 as the release for Garbanzo Quest 0.7! If it takes longer, don't be too surprised, heehee! I really want to start doing more social media stuff, especially since I'm (hopefully) getting kinda closer to the game being done-done. I'm not sure exactly what that looks like. I read somewhere that you should be spending 50% of your time developing the game and the other 50% promoting it... The highest I've ever had it is probably around 10%... I would at least like to start doing monthly long-form updates like this one! If there's something you would be interested in me sharing, please send me an email at garbanzoquest@gmail.com. As always, thank you all for the support! It sure takes a long time to make a game, huh? This November marks 2 years of full-time development on Garbanzo Quest! My tentative goal is to finish this game before 3 years is up (it is expensive to be alive). If you'd like to help out with development consider supporting me on [url=https://www.patreon.com/zachisagardner]Patreon![/url] All supporters of any amount will appear in the Credits! [img]{STEAM_CLAN_IMAGE}/42883144/bee3ea820049d2971b697a666413a3779c3196d4.gif[/img] Anyways thanks for reading :^) [url=https://zachisagardner.com/]-Zachary[/url] [img]{STEAM_CLAN_IMAGE}/42883144/105b57b3b7f8e977d11650c0fa6f8fcbb1e6059c.gif[/img] [img]{STEAM_CLAN_IMAGE}/42883144/0744868c73bf429d977c30344071e98565cd4900.gif[/img]