Early Access Version 0.6.0 is out now!

Garbanzo Quest

GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Bring a friend! Hand-crafted challenges, secrets, and branching paths galore!

Howdy everyone! Early Access version 0.6.0 is out now! 3-ish months in the making, this update includes a lot of polish on existing stuff and adds some new stuff too. With some much improved art and a better designed overworld the game is feeling much more like an actual video game! From what I have planned this is the 3rd of 5 releases (The 5th being the full release!) Now that the game's foundation is better figured out, future releases should have even bigger content updates. I also figured out how to do language support. The foundation has been implemented, but I'm gonna wait until the full release to for-real finish it. I've found a font that supports a really good amount of languages. So far I've tested English, French, German, Italian, Portuguese, Russian, Spanish, Swedish, Japanese, Chinese, and Korean and they all worked! I have no idea the process to get official translations, but at worst the game will support fan-translations. Older saves will still cross over, but I've rearranged the levels a bit, so the overworld will have some broken looking paths. The game will still function just fine! All existing stuff has been at least changed a little bit, so maybe consider starting a new save? I'm not good at keeping track of all the changes but here ya go (some minor spoilers): New Stuff: - Overhauled art - Overhauled overworld - Two new worlds - 13 new levels - New SFX - New music Adjustments: - Buffed/ improved Badges - Adjusted/ tightened player movement a bit - Adjusted levels and bosses (earlier levels are a little easier) - Got rid of bad levels (I think it was 6) - Better fitting colors from Paintbrush friend - Improved drawing minigame Performance: - Songs are now loaded based off a loadlist per level instead of just loading them all at the start (this cut the RAM usage by 75% lol) - Tilemaps are loaded at boot now, which should eliminate load times and stuttering on older machines. Options: - New option: HP Display - New option: VSync (Vsync was on by default before, you can turn it off now if that brings you joy) - Better fullscreen behavior (should be faster) - Game will fullscreen at boot, if you last played in fullscreen QOL: - Better 2 player device select (you now have to hold for a moment, also there's a warning for sharing a controller) - Added the ability to cancel to several menus Bugs: - I fixed so many bugs, I don't remember Thanks for playin!