Hello again!
Here come's another round of changes and bug fixes. Modding tools got some improvements, you can now add your own characters! The level editor got a lot of love too. It should be less cluttered, less buggy, and generally easier to work with. Pretty soon I will be looking into setting up the Steam Workshop (or some alternative). The documentation for these things is also a bit lacking and I will be looking into fixing that soon. For now there's some basic getting started info in the Garbanzo Quest Discord and on the official website.
Level Editor Docs: https://garbanzoquest.com/?level-editor
Custom Character Docs: Level Editor Docs: https://garbanzoquest.com/?characters
Discord: https://discord.com/invite/zht36yGqG3
Thank you everyone again for playing and giving feedback!
- Zachary
[h2]SMALL CHANGES[/h2]
[list][*]crumbly destroy sfx is now quieter[/*][*]Show Lock Warp acronym "LW" on file select when appropriate[/*][*]improved character select screen[/*][*]there's now an indicator for when you're not nice to the bees[/*][*]boogerball cooldown nerfed 1s -> 0.65s[/*][*]quick swap input lock now only lasts for 0.15s instead of forever until you release the locked input[/*][*]minor misc. level adjustements[/*][*]respawn to Beginning Tweak kicks you to Title Screen now[/*][*]hush music during Trinket get[/*][/list]
[h2]BUG FIXES[/h2]
[list][*]in situations where you would be stuck in a wall after room transitioning you will now be scooched to the nearest open space[/*][*]fix overworld wrong warp, again[/*][*]fix some typos, except for the funny ones[/*][*]important text appears behind checklist menu now[/*][*]can no longer hurt or be hurt by bosses in cutscenes[/*][*]adjusted music code again to be more resilient[/*][*]fixed air horn not working on deflecting bullets[/*][*]fixed air horn not replenishing sometimes in 2p after room transitions[/*][/list]
[h2]MODDING[/h2]
[list][*]improved custom character support[/*][*]you can now reload custom sprites with the "rsp" command in the CLI[/*][/list]
[h2]LEVEL EDITOR[/h2]
[list][*]new FilterBadge gizmo: lets you filter what badges can be used[/*][*]when building contraptions the main link is now optional[/*][*]more objects work with links and trains[/*][*]fix crash when leaving null zone[/*][*]fix door crash[/*][*]single quote text input works now[/*][*]you can now see more in edit mode for base game levels[/*][*]remove[*]from certain CLI commands[/*][*]remove CLI commands that only work with source code available[/*][*]fix Walko crash[/*][*]friendly collectibles no longer give temporary fragments in custom levels[/*][*]hide useless unused tiles from palettes[/*][*]reorganized Groups a little[/*][*]polished DiamondBlock[/*][*]polish evil little star[/*][*]tile overlay visual changes based on if a block can be linked or not[/*][*]made certain bosses functional in custom levels[/*][*]added BossBarrier block[/*][*]on defeating boss Music will stop[/*][*]you can now configure a custom health for LevelEnd[/*][*]beating custom levels and finding evil collectibles will give you Cookies, they are useless[/*][*].levels automatically support LoadLists (will load songs ahead of time instead of loading the song when you need it)[/*][*]added new keycard object that persists between rooms[/*][*]flowers work on treadmills[/*][*]added a new BossSkull object that allows you to make Evil Contraptions[/*][/list]