More cool stuff, QOL changes, and Modding/Level Editor improvements! (v1.2.0)

Garbanzo Quest

GARBANZO QUEST! The crazy bullet-heck platformer where your main weapon is your own spit! Bring a friend! Hand-crafted challenges, secrets, and branching paths galore!

Hello again! Here come's another round of changes and bug fixes. Modding tools got some improvements, you can now add your own characters! The level editor got a lot of love too. It should be less cluttered, less buggy, and generally easier to work with. Pretty soon I will be looking into setting up the Steam Workshop (or some alternative). The documentation for these things is also a bit lacking and I will be looking into fixing that soon. For now there's some basic getting started info in the Garbanzo Quest Discord and on the official website. Level Editor Docs: https://garbanzoquest.com/?level-editor Custom Character Docs: Level Editor Docs: https://garbanzoquest.com/?characters Discord: https://discord.com/invite/zht36yGqG3 Thank you everyone again for playing and giving feedback! - Zachary [h2]SMALL CHANGES[/h2] [list][*]crumbly destroy sfx is now quieter[/*][*]Show Lock Warp acronym "LW" on file select when appropriate[/*][*]improved character select screen[/*][*]there's now an indicator for when you're not nice to the bees[/*][*]boogerball cooldown nerfed 1s -> 0.65s[/*][*]quick swap input lock now only lasts for 0.15s instead of forever until you release the locked input[/*][*]minor misc. level adjustements[/*][*]respawn to Beginning Tweak kicks you to Title Screen now[/*][*]hush music during Trinket get[/*][/list] [h2]BUG FIXES[/h2] [list][*]in situations where you would be stuck in a wall after room transitioning you will now be scooched to the nearest open space[/*][*]fix overworld wrong warp, again[/*][*]fix some typos, except for the funny ones[/*][*]important text appears behind checklist menu now[/*][*]can no longer hurt or be hurt by bosses in cutscenes[/*][*]adjusted music code again to be more resilient[/*][*]fixed air horn not working on deflecting bullets[/*][*]fixed air horn not replenishing sometimes in 2p after room transitions[/*][/list] [h2]MODDING[/h2] [list][*]improved custom character support[/*][*]you can now reload custom sprites with the "rsp" command in the CLI[/*][/list] [h2]LEVEL EDITOR[/h2] [list][*]new FilterBadge gizmo: lets you filter what badges can be used[/*][*]when building contraptions the main link is now optional[/*][*]more objects work with links and trains[/*][*]fix crash when leaving null zone[/*][*]fix door crash[/*][*]single quote text input works now[/*][*]you can now see more in edit mode for base game levels[/*][*]remove[*]from certain CLI commands[/*][*]remove CLI commands that only work with source code available[/*][*]fix Walko crash[/*][*]friendly collectibles no longer give temporary fragments in custom levels[/*][*]hide useless unused tiles from palettes[/*][*]reorganized Groups a little[/*][*]polished DiamondBlock[/*][*]polish evil little star[/*][*]tile overlay visual changes based on if a block can be linked or not[/*][*]made certain bosses functional in custom levels[/*][*]added BossBarrier block[/*][*]on defeating boss Music will stop[/*][*]you can now configure a custom health for LevelEnd[/*][*]beating custom levels and finding evil collectibles will give you Cookies, they are useless[/*][*].levels automatically support LoadLists (will load songs ahead of time instead of loading the song when you need it)[/*][*]added new keycard object that persists between rooms[/*][*]flowers work on treadmills[/*][*]added a new BossSkull object that allows you to make Evil Contraptions[/*][/list]