November 20 (Wed) Update Patch Notes

Hello, Mercenaries The following pertains to the patch notes for the update on November 20th. [h3][Maintenance Schedule][/h3] 1. Maintenance Date: November 20, 2024 (Wed) 2. Maintenance Time: 02:00 – 05:00 (UTC+0) (3 Hours) [h3][Update Info][/h3] [b]■ New Match: Team Deathmatch[/b] A new match – Team Deathmatch – will be added. In Team Deathmatch, 3 players will come together to cooperate and acquire more points over the other team. [img]https://clan.cloudflare.steamstatic.com/images/41733370/4bdf53c8a716b2907419a3bf7aa1575060f41bbf.gif[/img] [b]Match Time[/b] The Match will last for 6 minutes.. [b]Match Rules[/b] The team with the higher point accumulated at the end of the match will win. If both teams have the same points, they will enter overtime. In overtime, the first team to defeat an enemy mercenary will win. [b]Point[/b] Defeating the enemy mercenary will award points based on that mercenary’s rank. [b]Rank[/b] Every mercenary has a rank. Ranks will all begin at 1. Defeating a mercenary will increase the rank by 1. Ranks can be raised to Rank 4 at max. Mercenary Rank will be reset to Rank 1 upon death. [b]Mercenary[/b] Upon death, mercenaries will respawn at the starting zone after a set duration. [b]Equipment[/b] All Equipment Activation Rank will be set to max rank at the start of the match. [b]■ Improvements to Battlesuit[/b] Battlesuits will be improved so that the appearance and module application will be separated. Setting the appearance of the Battlesuit will display that Battlesuit in the lobby and in game. Setting the module of the Battlesuit will apply the stats from the Module slot of the Battlesuit. [img]https://clan.cloudflare.steamstatic.com/images/41733370/d5e7b3a432e70ed9f4881604e119392e53d3fe1f.png[/img] [img]https://clan.cloudflare.steamstatic.com/images/41733370/4566517c6b4404b89fb75ebc1904a32ecf5c3f16.png[/img] [b]■ 2 New Weapons and Adjustments to Existing Weapons[/b] The 2 weapons below will be added. [table] [tr] [th]Character[/th] [th]Weapon Name[/th] [th]Improvements[/th] [/tr] [tr] [td]Yuni[/td] [td]Specter[/td] [td]Move quickly. Coming into contact with this movement will deal damage. Defeating an enemy will fill up the weapon magazine.[/td] [/tr] [tr] [td]Elvacia[/td] [td]Energy Shocker[/td] [td]Cause an explosion that deals AOE damage. Upon contact, enemies will be pushed back.[/td] [/tr] [/table] The weapons below will be adjusted. [table] [tr] [th]Character[/th] [th]Weapon Name[/th] [th]Improvements[/th] [/tr] [tr] [td]Ned[/td] [td]Specter[/td] [td]Visual Effects will be improved. Increased the time that it remains after coming into contact with objects.[/td] [/tr] [tr] [td]Ned[/td] [td]Inferno[/td] [td]Changed the guided missile to stop chasing after the enemy if the enemy enters stealth.[/td] [/tr] [tr] [td]Ned[/td] [td]Scars of War[/td] [td]Increased the number of bullets fired from 1 to 3.[/td] [/tr] [tr] [td]Ned[/td] [td]Fireworks[/td] [td]Increased the number of bullets fired from 1 to 4. Reduced the damage and explosion damage. Reduced the Area of Effect. Increased the max stack from 4 to 6.[/td] [/tr] [tr] [td]Yuni[/td] [td]Mobile Striker[/td] [td]Changed so that it has a 3 stage charging system. Movement will be based on the charged stage.⠀The final strike from the stage 3 charge will knock enemies down.[/td] [/tr] [tr] [td]Yuni[/td] [td]Shade of Death[/td] [td]Increased the damage.[/td] [/tr] [tr] [td]Yuni[/td] [td]Snowman[/td] [td]Increased the freeze duration.[/td] [/tr] [tr] [td]Yuni[/td] [td]Ice Spike[/td] [td]Added a movement speed reduction effect upon hit. Increased the damage. Fixed a bug where it fires consecutive hits faster than intended when the attack input is held down. [/td] [/tr] [tr] [td]Urth[/td] [td]Tesla Coil[/td] [td]Changed so that the attack hits two nearby enemies at once instead of attacking one after the other. Increased the range. [/td] [/tr] [tr] [td]Urth[/td] [td]Bombardment Launcher[/td] [td]Changed so that each bullet is fired at the current aimed spot. Increased the damage. [/td] [/tr] [tr] [td]Urth[/td] [td]Magnet[/td] [td]Changed the guided missile to stop chasing after the enemy if the enemy enters stealth.[/td] [/tr] [tr] [td]Urth[/td] [td]Firepower Amplifier[/td] [td]Changed so that the attack is centered not at the mercenary but at the target aimed at. Changed so that it differentiates allies and enemies. [/td] [/tr] [tr] [td]Urth[/td] [td]Exploding Iron[/td] [td]Changed so that it differentiates allies and enemies.[/td] [/tr] [tr] [td]Urth[/td] [td]Last Defense[/td] [td]Improved the visual effects to be more visible.[/td] [/tr] [tr] [td]Urth[/td] [td]Endless Support[/td] [td]Improved so that it can be used even if there are objects between the target.[/td] [/tr] [tr] [td]Elvacia[/td] [td]Explosive Shotgun Pistol[/td] [td]Fixed a bug where the bullet will be fired through objects.[/td] [/tr] [tr] [td]Elvacia[/td] [td]Disarm[/td] [td]Added an explosive damage upon successful neutralization. Added a movement speed reduction effect upon successful neutralization. [/td] [/tr] [tr] [td]Tau[/td] [td]Crimson Slayer[/td] [td]Removed the pushback from attack.[/td] [/tr] [tr] [td]Tau[/td] [td]Oil Bath[/td] [td]Added ‘Increased debuff damage received’ effect upon getting hit by the oil.[/td] [/tr] [tr] [td]Tau[/td] [td]Sea of Fire[/td] [td]Fire from the explosion now deals additional damage for 1.5 seconds.[/td] [/tr] [/table] [b]■ Battleground Calculation Count Restore System Update[/b] The system where players can restore Battleground Calculation Count will be updated. Players receive 6 Calculation Counts daily where players can consume 1 count to enter battleground and receive items farmed from the battleground. In the battleground game where players have not consumed a count, players will not receive any items out of it. Daily Calculation Count will be reset daily at 00:00 (UTC+0). [b]How to Restore[/b] 1. Upon consuming all Calculation Counts, players will be able to see the gold cost in the Restoration UI. [img]https://clan.cloudflare.steamstatic.com/images/41733370/73ecf4e070f17a1df5290d27e0efe5a1caf58f2b.png[/img] 2. If the player wishes to restore the Count, a pop-up window will show where players will be able to see the cost and a confirmation for restoration. [img]https://clan.cloudflare.steamstatic.com/images/41733370/7edb84f059224c91cb292298f806c143226ff995.png[/img] 3. Pressing yes will restore the count and allow players to enter the battleground and receive the value of items in the battleground. [img]https://clan.cloudflare.steamstatic.com/images/41733370/6d67075c8e6f170259445cb9fd30b330d58f15ad.png[/img] [b]■ Improvements to Chat Window[/b] The following functions will be improved in the Chat Window below. 1. The chat settings will be improved upon entering mode or returning to lobby. 2. Improved so that the input window is deactivated upon entering chat message under certain circumstances. 3. While in a mode, there will be a temporary block on certain mercenaries. The temporary block will be deactivated when the player returns to the lobby. 4. Loot log will be separated. [h3][Event][/h3] [b]■ Free Daily Calculation Count Restoration Event[/b] During the event period, players will not lose Calculation Count if the player fails to escape the battleground. Event Period: December 4, 2024 (Wed) 02:00 – December 18, 2024 (Wed) Before Maintenance (UTC+0) [h3][Changes/Improvements][/h3] 1. Loading Speed will be improved. 2. Removed the condition to unlock Battleground. Players can now enter the battleground immediately after the Tutorial. 3. Improved so that players can throw away weapons acquired in the battleground even when weapon swap is on cooldown. 4. Improved the light pillar visual effect from the attack of the Desert Elite Monster Apollon. 5. Improved the counterattack time in Conquest to be more visible. 6. Added a visual effect at 1 minute to end of match. 7. Improved so that consumable slot is not on display during the match. 8. Changed so that players cannot use up Heal Packs in the match if the player is at max HP and shield. 9. Added a heartbeat sound effect at low HP. 10. Improved the visual effects of skill page select skill and enhanced skill. 11. Improved the guide for Commission Point Acquisition. 12. Improved the particle of Yuni’s Ultimate. 13. Changed the Electric Shocker’s chain attack so that it does no damage if it is blocked by a wall. 14. Added a button to move to shop if the player does not have enough Energy Cell in Mercenary Level Up Window. 15. Added a detailed view to Special Module Tooltip. 16. Added an Empty display if there are no stats applied in Body Modification menu. 17. Changed so that the Equipped Equipment View in lobby is changed from near the character to mouse click. 18. Improved certain translations, UI improvements, and icon. 19. Changed all time display in the game to be UTC+0. [h3][Bug Fixes][/h3] 1. Fixed a bug where tapping Acquire Weapon in the gun rack in the training center causes the player to acquire other weapons. 2. Fixed a bug where players could not clear the mission with 20 Black Star Fragments acquired. 3. Fixed a bug where Perses’ laser attack does not follow the aim. 4. Fixed a bug where Chieftain’s Wisdom would sometimes not do any damage to Desert Wyrm. 5. Fixed a bug where the Electric Shocker would sometimes be summoned beyond the attack range. 6. Fixed a bug where bullets from Specter would collide with Alpha Droid’s attack. 7. Fixed a bug where Weapon Attack Damage Increase item name would appear as Basic Attack Damage Increase. 8. Fixed a bug where attacking the Mobile Striker would sometimes not knock it down. 9. Fixed a bug where Elvacia’s Support Injection would deal damage to enemies that are invincible. 10. Fixed a bug where the freeze duration of Snowman Weapon’s tooltip was different from the actual duration. 11. Fixed a bug where restoring HP after using Temporary Shield would cause both HP and shield to recover. 12. Fixed a bug where the time display of skill gauge would sometimes appear to be a negative number. 13. Fixed a bug where the visual effect of Elvacia’s Ultimate would obscure the attack mark for allies and enemies. 14. Fixed a bug where the skill gauge would not be on display for Tau’s Charge Skill. 15. Fixed a bug where the digits of the rates for contents of Weapon Enhancement License Box were incorrect. 16. Fixed a bug where the UI for purchasing Premium Battle Pass was fixed in the upper part of the screen. 17. Fixed a bug where the cancel button of ‘Find Party’ was marked as ‘Cancel Matchmaking’. 18. Fixed a bug where putting the mouse over the Body Modification material did not display item tooltip. 19. Fixed a bug where spamming Enter Key quickly on Mercenary Level Up Pop-up Window while there are enough Energy Cells would cause the player to Level Up 1 more time.