Hello, Mercenaries!
On January 15, 2025, the new season: Season 2 will begin. Also, the new battleground ‘Shining Skyscraper’ will be updated and Rush Battleground will be officially released. Also, a new Companion Growth Event will be ongoing where players can acquire Battlesuit and other limited-time rewards.
Please check the update details below.
[h3][Maintenance Schedule][/h3]
1. Maintenance Time: January 15, 2025 (Wed)
2. Maintenance Time: 02:00 – 06:00 (UTC+0) (4 Hours)
[h3][Update Info][/h3]
[b]■ New Season: Season 2 Update [/b]
Season 1 will end and a new season: Season 2 will begin. The new season will have the following changes in effect.
1. Rank and Rank Score will be reset. With the Rank Reset, players can newly acquire Rank Rewards.
[img]{STEAM_CLAN_IMAGE}/41733370/69d9579edaafb10f089bf789f45c9e0ce25f50f8.png[/img]
2. Battleground Drops will be changed
- Consumables available in the battleground will be reduced.
- Improved so that acquiring equipment in the loot box will allow the player to receive the equipment of the character the player is playing.
- Upon dismantling, players will receive the Use Ticket of the weapon.
3. A New Attendance Log will start with the New Season.
Event Period: January 15, 2025 After Maintenance – April 16, 2025 Before Maintenance (UTC+0)
Daily Reward:
[table]
[tr]
[th]Login Days[/th]
[th]Reward [/th]
[/tr]
[tr]
[td]Odd Days[/td]
[td]Gold x1,200 [/td]
[/tr]
[tr]
[td]Even Days[/td]
[td]Body Modification Material x4 [/td]
[/tr]
[/table]
Cumulative Login Day Reward:
[table]
[tr]
[th]Login Days[/th]
[th]Reward [/th]
[/tr]
[tr]
[td]5[/td]
[td]Body Modification Material x4 [/td]
[/tr]
[tr]
[td]10[/td]
[td]Body Modification Material x7 [/td]
[/tr]
[tr]
[td]15[/td]
[td]Body Modification Material x10 [/td]
[/tr]
[tr]
[td]20[/td]
[td]Body Modification Material x14 [/td]
[/tr]
[tr]
[td]25[/td]
[td]Body Modification Material x18 [/td]
[/tr]
[tr]
[td]30[/td]
[td]Body Modification Material x22 [/td]
[/tr]
[/table]
4. The Growth Support Event for Season 1 will be available even after the season is over. If the event is in progress for existing players, the event will still be retained.
5. A new Battle Pass will begin.
[img]{STEAM_CLAN_IMAGE}/41733370/cd0a0f95fce71cac700359245600582561c2d19f.png[/img]
6. Daily Missions will be Improved
- Rewards for Daily Missions will be increased.
- Weekly Rewards for Daily Missions will be increased.
- Random Reroll count for Daily Missions will be increased by 1 for both Gold and Credit.
[b]■ New Mode: Rush Battleground Update[/b]
Rush Battleground will be officially released. Players can enter without matchmaking. The battleground has not just the available loot like the regular battleground, but also New Weapon Use Ticket, Legendary Grade Battlesuit, Back Ornament, and other various rewards available only in Rush Battleground.
Please check the details below regarding the Rush Battleground.
1. Entry Requirement: Mercenaries at a Rank Score of 150 or higher can enter. An entry ticket will be consumed upon entering. Entry Tickets can be purchased with 800 gold in the shop.
2. Match Time: There is no separate time limit in the battleground.
3. Escape: At a set interval, an escape chopper will arrive at a random location. The escape chopper will leave the battleground after a set time.
4. Oxygen: All mercenaries will receive a basic oxygen kit to conduct activities in the battleground. Running out of oxygen will inflict great damage at a set interval to the mercenary. Players may defeat other mercenaries or destroy Transported Supplies to get more oxygen.
5. Bounty Target: Mercenaries that have accumulated their notoriety by defeating other mercenaries will be marked as a Bounty Target. Bounty Target is ranked into 3 stages. Stage 3 Bounty Target will have their location revealed at a set interval of time. Defeating other bounty targets will reduce the notoriety stages.
6. Loot: Players can defeat monsters or explore to acquire various loot. Players can also defeat other mercenaries to receive unrefined energy from other mercenaries. To fully own the loot, players must successfully escape. Weapons, Armor, and other sale items will be calculated into gold. Special Module, Weapon Core Parts, Body Modification Materials, and Interactable Items will be sent to the storage.
7. Consumables: The battle supplies in the battleground contain consumables used in the old days. The consumables have various effects that may change the tide of battle. Due to the rules that govern the safe zone, consumables cannot be brought out of the battleground.
8. Reward: New rewards are available on top of the loot available in the regular battleground. Players can now acquire New Weapon Use Ticket, Legendary Grade Battlesuit, Back Ornament, and other various items exclusively available to Rush Battleground.
Currency acquired in the battleground can be exchanged for Ornament or Legendary Battlesuit in the Event Tab.
[table]
[tr]
[th]Currency Name[/th]
[th]Quantity Needed[/th]
[th]Reward Item[/th]
[th]Quantity [/th]
[/tr]
[tr]
[td]Tough Cloth Piece[/td]
[td]2500[/td]
[td](Ned) Desert Guide[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Tough Cloth Piece[/td]
[td]2500[/td]
[td](Yuni) Desert Guide[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Tough Cloth Piece[/td]
[td]2500[/td]
[td](Urth) Desert Guide[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Tough Cloth Piece[/td]
[td]2500[/td]
[td](Elvacia) Desert Guide[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Tough Cloth Piece[/td]
[td]2500[/td]
[td](Tau) Desert Guide[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Precision Control Motor[/td]
[td]2500[/td]
[td](Ned) Gazer’s Wings[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Precision Control Motor[/td]
[td]2500[/td]
[td](Yuni) Gazer’s Wings[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Precision Control Motor[/td]
[td]2500[/td]
[td](Urth) Gazer’s Wings[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Precision Control Motor[/td]
[td]2500[/td]
[td](Elvacia) Gazer’s Wings[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Precision Control Motor[/td]
[td]2500[/td]
[td](Tau) Gazer’s Wings[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Battlesuit Power Cell[/td]
[td]1000[/td]
[td](Ned) Exosuit[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Battlesuit Power Cell[/td]
[td]1000[/td]
[td](Yuni) Exosuit[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Battlesuit Power Cell[/td]
[td]1000[/td]
[td](Urth) Exosuit[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Battlesuit Power Cell[/td]
[td]1000[/td]
[td](Elvacia) Exosuit[/td]
[td]1 [/td]
[/tr]
[tr]
[td]Battlesuit Power Cell[/td]
[td]1000[/td]
[td](Tau) Exosuit[/td]
[td]1 [/td]
[/tr]
[/table]
[img]{STEAM_CLAN_IMAGE}/41733370/e86ad4e58a1c814ca4fe1591dc1bdb933f82fd98.png[/img]
[img]{STEAM_CLAN_IMAGE}/41733370/2647f10b7db3bf0e87995d12f5632c0246ef1e49.png[/img]
[img]{STEAM_CLAN_IMAGE}/41733370/b43910680a535308fe65128478ff78faeeef8b89.png[/img]
[b]■ New Battleground: Shining Skyscraper Update[/b]
A new battleground: Shining Skyscraper will be updated. Shining Skyscraper is the downtown part of a city in Taskan now inhabited by Titans and Mutarions.
The battleground can be randomly matched as Solo/Party Regular Battleground and Solo/Party Rush Battleground. New achievements exclusive to this battleground will also be added.
[img]{STEAM_CLAN_IMAGE}/41733370/7a7a6b4f42cb933b353f6a6a3be44698574a1dcd.png[/img]
[b]■ New System: Back Ornament Update[/b]
With the Battlesuit, players can now customize the appearance of the mercenaries with the Back Ornament. Back Ornament can be customized by going to [Mercenary] menu to equip items in [Back Ornament] slot.
[img]{STEAM_CLAN_IMAGE}/41733370/07b4d770866052664b67e4bdf8164afd15bf6271.png[/img]
[b]■ Weapon Update and 28 Balance Adjustments[/b]
1. The following new weapons will be updated. The weapons will only be available as Use Tickets in Rush Battleground.
[table]
[tr]
[th]Weapon[/th]
[th]Character[/th]
[th]Description [/th]
[/tr]
[tr]
[td]Full Moon[/td]
[td]Ned[/td]
[td]A laser weapon that slowly becomes powerful the longer it hits the enemy. [/td]
[/tr]
[tr]
[td]Tempest[/td]
[td]Yuni[/td]
[td]A weapon that has fast consecutive hits. The more hits are made, the more the mercenary skill cooldown is reduced. [/td]
[/tr]
[tr]
[td]Splitter[/td]
[td]Urth[/td]
[td]A weapon that fires 3 mines that explode upon contact with the enemy or 2 seconds after landing on the ground. [/td]
[/tr]
[tr]
[td]Shrouded Wings[/td]
[td]Elvacia[/td]
[td]A weapon that fires up to 3 arrows at once. If all 3 arrows land on the target, it will cause an extra explosion. [/td]
[/tr]
[tr]
[td]Gluttony[/td]
[td]Tau[/td]
[td]A weapon that creates a mucous substance that absorbs bullets and heals HP based on the number of bullets absorbed. [/td]
[/tr]
[/table]
2. The weapons below are adjusted as follows.
[table]
[tr]
[th]Character[/th]
[th]Weapon [/th]
[th]Improvements
[/th]
[/tr]
[tr]
[td]Ned[/td]
[td]Inferno [/td]
[td]Reduced the damage. [/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Electric Striker [/td]
[td]Increased the time until the next attack.
Reduced the speed of the bullet.[/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Yaksha [/td]
[td]Changed the firing to fire 3 projectiles 1 time.
With the changes, adjusted the time it takes until the next attack and adjusted the reload time.[/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Specter [/td]
[td]Retained the hitbox of the bullet, but reduced the hitbox with terrain.
Increased the duration when it comes into contact with terrain.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Explosive Shotgun Pistol [/td]
[td]Reduced the damage.
Increased the time until the next attack.
Reduced the HP recovery upon hitting the explosion.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Crash! [/td]
[td]Reduced the max charging time. [/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Covert Gaze [/td]
[td]Reduced the max charging time. [/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Last Defense [/td]
[td]Increased the reload time.
Added ‘Unstoppable’ effect to protection effect.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Howling [/td]
[td]Removed the ‘HP Recovery’ effect from the protection effect. [/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Big Horns [/td]
[td]Changed the consecutive attack during charge to 1 hit and changed so that the charge pushes enemies away upon hit.
With this change, damage will be adjusted according to the number of hits.
With the attack, there will be a slight cast time.
Reduced the distance traveled.
Changed so that changing directions while attacking becomes harder.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Twisted Claw [/td]
[td]Reduced the attack range.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Oil Bath [/td]
[td]Reduced the area of effect of oil.
Increased the time until the next attack.
Changed so that players can move while attacking.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Sturdy Shield [/td]
[td]Increased the recovery of the shield. [/td]
[/tr]
[/table]
3. The skills below are adjusted as follows.
[table]
[tr]
[th]Character [/th]
[th]Skill[/th]
[th]Improvement [/th]
[/tr]
[tr]
[td]All Mercenaries[/td]
[td]Ultimate [/td]
[td]Adjusted the cooldown for ultimate.
Ultimate Cooldown will be further reduced based on contribution (damage or ally healing).[/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Support Request [/td]
[td]Reduced the time of bomb after the signal flare. [/td]
[/tr]
[tr]
[td]Yuni[/td]
[td]Bomb Delivery! [/td]
[td]Reduced the duration of suppression. [/td]
[/tr]
[/table]
[b]■ UI Improvements[/b]
Overall UI design and UX will be improved.
This update will improve the lobby as follows. Further updates will be made to improve other parts of the UI and UX.
[img]{STEAM_CLAN_IMAGE}/41733370/dc71d6261ad547ada0a19c5ca67f3a14dc183625.png[/img]
[h3][Event][/h3]
[b]■ Winter Break Event: Companion Growth[/b]
Event Period: January 15, 2025 (Wed) After Maintenance – February 5, 2025 (Wed) 02:00 (UTC+0)
Event Info: A companion growth event will take place where players can grow together with a friend. During the event period, partner up with friends and play together to gather companion growth points that can be exchanged for Battlesuit, limited-time emojis, and other various rewards.
Please check the details in the Event Announcement below.
<[url=https://store.steampowered.com/news/app/1818010/view/529835367727104671][u]Winter Break Event: Companion Growth Event Announcement[/u][/url]>
[img]{STEAM_CLAN_IMAGE}/41733370/4f893e71f9500da25a27936614a8aa75cbeaaa14.png[/img]
[h3][Improvements][/h3]
1. Changed so that stealth will be deactivated if attacked while stealthed.
2. Added monster damage to Tau/Urth Armor.
3. A message will be output for achieving Perfect in Conquest.
4. A countdown gauge will be added to Conquest Counterattack Time.
5. The overtime for Blackstar Capture will be reduced from 30 seconds to 10 seconds.
6. Changed so that Transported Supplies will not drop in Team Deathmatch.
7. Changed so that players can choose to be queued with AI in matchmaking or not.
8. Improved so that players will be able to see how much time is remaining in the last phase in matchmaking battlegrounds upon phase transition.
9. Changed the Solo Battleground / Party Battleground to Solo Matchmaking Battleground / Party Matchmaking Battleground.
10. Desolate Desert Monster Riot Defender’s Shield can now be destroyed.
11. Improved the Event Time Period display.
12. Changed the marker for locked modules.
[h3][Bug Fixes][/h3]
1. Fixed a bug where players could not use the Use Ticket for Bio-Machine Gun.
2. Fixed a bug where players could see the names of enemy mercenaries in the battleground.
3. Fixed a bug where players could sometimes see Equipment Activation Rank on AI bots.