Hello, Mercenaries!
The Update on December 18 will add new match maps – Snowfield Ruins and Harbor Approach – and bring Tutorial Revamp, Team Deathmatch Rule Improvements, and Winter Break Events.
Please check the details below.
[h3][Maintenance Schedule][/h3]
1. Maintenance Date: December 18, 2024 (Wed)
2. Maintenance Time: 02:00 – 06:00 (UTC+0) (4 Hours)
[h3][Update Info][/h3]
[b]■ New Match Map Update: Snowfield Ruins (Blackstar Capture) / Harbor Approach (Conquest)[/b]
New Match Map – Snowfield Ruins (Blackstar Capture) and Harbor Approach (Conquest). The match rules will stay the same. New maps will be updated so that players will be able to enjoy the variations and make more room for tactical gameplay. The new map can be entered on a random chance.
[img]{STEAM_CLAN_IMAGE}/41733370/04d867351817e8021a2de92601d3502f2944e035.png[/img]
[img]{STEAM_CLAN_IMAGE}/41733370/eab123ef60fdd7b34f93ebda1fa2b9bfe9384f8d.png[/img]
[b]■ Tutorial Revamp[/b]
Since we believe that Basic Controls Tutorial is not enough, we’d like to introduce battleground/match tutorial after the Basic Controls Tutorial.
1. After completing the Tutorial, the rewards will be changed as follows.
- Controls Tutorial Reward: 800 Gold, Critical Chance Increase License (Normal)
- Battleground Tutorial Reward: 900 Gold
- Match Tutorial Reward: 600 Gold
2. Players who have canceled the tutorial or who has skipped tutorial can go to Select Game > Training tab to play again and receive completion rewards.
[b]■ Match Rule Improvements[/b]
Match Rules will be changed as follows.
1. Team Deathmatch
- Reduced the Match Time from 6 minutes to 4 minutes and 30 seconds.
- Game will instantly end at 35 points.
- Upon start of game and upon resurrection, players will start at rank 2. Rank will be maxed at 4.
- A movement speed buff will be applied for 8 seconds upon resurrection.
- Reduced the Invincibility time upon resurrection to 3 seconds.
- Greatly reduced the HP for Transported Supplies and improved the buff gained from destruction.
- The background music will change when there is 1 minute left or when 30 points have been reached.
2. Conquest
- Upon death, respawn timer is set to 8 seconds. The team who does not control a point will have a reduced respawn time of 6 seconds.
3. Blackstar Capture
- Upon death, respawn timer is set to 8 seconds. The team that is not at a match countdown will have a reduced respawn time of 6 seconds.
[b]■ Weapon & Skill Balance Adjustment (27 Weapons, 6 Skills)[/b]
1. The weapons below will be adjusted.
[table]
[tr]
[th]Character[/th]
[th]Weapon[/th]
[th]Improvement[/th]
[/tr]
[tr]
[td]Ned[/td]
[td]Grinder[/td]
[td]Increased the damage.
Increased the speed of bullet upon attack.[/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Bio-Machine Gun[/td]
[td]Increased the speed of bullet upon attack.
Improved the visibility of attack.
[/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Assault Rifle[/td]
[td]Increased the damage.[/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Enrage[/td]
[td]Increased the speed of bullet upon attack.[/td]
[/tr]
[tr]
[td]Ned[/td]
[td]Inferno[/td]
[td]Increased the speed of bullet upon attack.[/td]
[/tr]
[tr]
[td]Yuni[/td]
[td]Snowman[/td]
[td]Reduced the activation time for freeze.
Improved the visibility of attack.
[/td]
[/tr]
[tr]
[td]Yuni[/td]
[td]Flash[/td]
[td]Reduced the attack input time. (Total damage remains the same).[/td]
[/tr]
[tr]
[td]Yuni[/td]
[td]Mobile Striker[/td]
[td]Changed so that two attacks have to be made for knockdown.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Exploding Iron Mace[/td]
[td]Fixed so that the mines installed can be destroyed with attack.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Obsessive Friend[/td]
[td]Increased the damage.
Improved the visibility to drones.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Last Defense[/td]
[td]Effects upon attack will be applied faster.
Removed the range marker on the ground.
Increased the range.
Improved the visibility of attack increase effect.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Safe Zone[/td]
[td]Shields will be generated faster upon attack.
Improved the visibility to tell apart allies and enemies.
Ally attacks will be marked as blue while enemy attacks will be marked as red.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Firepower Amplifier[/td]
[td]Improved the visibility to tell apart allies and enemies.
Ally attacks will be marked as blue while enemy attacks will be marked as red.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Tesla Coil[/td]
[td]The area effect upon attack will be applied faster.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Endless Support[/td]
[td]Effects upon attack will be applied faster.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Disarm[/td]
[td]Reduced the input time needed for successful attack.
Changed so that input maintain time will be reset upon receiving damage.
Improved the visibility of nullify effect.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Support Injection[/td]
[td]Increased the size of bullet.
Improved the visibility of bullet.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Bubble Pot[/td]
[td]Changed so that the bullet travels straight.
Changed the effect of bubble prison as follows.
> No longer applies airborne effect to enemies.
> Enemies affected can now be attacked.
> Reduced the effect duration.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Crash! [/td]
[td]Improved so that mobile targets will be pushed back better.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Artistic Awakening[/td]
[td]Increased the speed of bullets.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Invisible Hand[/td]
[td]Improved the visibility of bullets.[/td]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Chilling Gaze[/td]
[td]Improved the visibility of bullets.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Smash[/td]
[td]Changed so that the landing spot will be marked for the enemy.
Increased the landing speed.
Changed so that the next action can be done faster after the attack.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Oil Bath[/td]
[td]Enhanced the movement speed reduction effect.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Chieftain’s Wisdom[/td]
[td]Reduced the attack input time. (Total damage remains the same)[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Sturdy Shield[/td]
[td]Shields will be generated faster upon attack.
Improved the visibility to tell apart allies and enemies.
Ally attacks will be marked as blue while enemy attacks will be marked as red.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Obstacle[/td]
[td]Improved the visibility to tell apart allies and enemies.
Ally attacks will be marked as blue while enemy attacks will be marked as red.[/td]
[/tr]
[/table]
2. The skills below will be adjusted.
[table]
[tr]
[th]Character[/th]
[th]Skill[/th]
[th]Improvement[/th]
[/tr]
[tr]
[td]Elvacia[/td]
[td]Assassination[/td]
[td]Reduced the cast time.
Assassination Mode will switch to walk mode.
Improved the visibility so that the attacked enemy can know.
Improved the visibility of silence effect.[/td]
[/tr]
[tr]
[td]Yuni[/td]
[td]Blep![/td]
[td]Changed the effect as follows
> A temporary shield will be generated while Rabbit Machine is active.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]All[/td]
[td]Changed so that Shields will be reduced after using mercenary skill. Counter can be activated as well.
Changed so that pressing input key multiple times will not cancel skill.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Guiding Circuit[/td]
[td]Increased the bullet speed of the guided attack.[/td]
[/tr]
[tr]
[td]Urth[/td]
[td]Recovery Circuit[/td]
[td]Increased the area of effect for the recovery zone.[/td]
[/tr]
[tr]
[td]Tau[/td]
[td]Anger Management Failure[/td]
[td]Improved the visibility of the fear effect upon successful hit.[/td]
[/tr]
[/table]
[h3] [Event][/h3]
[b]■ Winter Break Event: Rush Battleground[/b]
Event Period:
December 18, 2024 After Maintenance (Tue) – January 15, 2025 (Tue) Before Maintenance (UTC+0)
Event Info:
The Rush Battleground will be added so that players can enter without any matchmaking. Players can play Rush Battleground to gather Event Currency to exchange for Event Emotes, Greetings Emojis, and various limited time items.
Please check the details in the Event Announcements below.
[u][url=https://store.steampowered.com/news/app/1818010/view/641297020996289638][/url][/u]
[b]■ 2024 End of Year Event[/b]
Event Period:
December 18, 2024 After Maintenance (Wed) – December 31, 2024 Before Maintenance (Tue) (UTC+0)
The following changes will be in effect to give off the end of year festive spirits.
1. The KOG Logo at start of game will be changed in the festive spirits of winter.
2. The lobby background will be changed to Christmas theme and background music will be set to carols.
[img]{STEAM_CLAN_IMAGE}/41733370/d182f94849ed3a50c5ad97b4ac6d6aea9b09d01d.png[/img]
3. Players can acquire the following rewards by logging in during the event period by mail.
- Rare Weapon Use Ticket Select Box x1
- Epic Weapon Use Ticket Select Box x1
- Legendary Weapon Use Ticket Select Box x1
- Ancient Weapon Use Ticket Select Box x1
[h3] [Improvements][/h3]
1. Rank Rewards will be broken down into smaller steps.
2. Battleground and Match positions will be swapped in Lobby Game Select.
3. Changed the image on Deathmatch Game Select Screen.
4. Changed the matchmaking message.
5. Changed so that matchmaking against players will allow players to meet as opposing teams.
6. Removed the match play mission in daily missions and changed some strings.
7. Changed so that license ticket name will be on display in Commissions.
8. Added numbers to Commission Slots.
9. Improved Battle Pass Icon and Slot Color.
10. Improved the Select Screen for Body Modification Final Effect Slot.
11. Changed Weapon Information Display Hotkey from T to Space. The Weapon Information Display Key will not be assigned if the Space key is assigned to another action.
12 Improved the Calculation Count UI Display to be in Expected Gold Value.
13. Displayed the currently equipped weapon magazine count at the bottom of the character.
14. Added cooldown display to weapon use.
15. Greatly reduced the time it takes for character to reach max speed upon movement.
16. Adjusted the brightness of visibility to tell apart allies and enemies at bottom.
17. Improved the size of pings.
18. Added system message and visibility upon levelling up in battleground.
19. Added a tooltip to items that will be calculated and exchanged into gold.
20. Changed so that players can see the scoreboard while dead in the match.
21. Changed so that the result screen and scoreboard display kill / death / assists in a direct manner.
22. Improved the display of player information upon death in matches.
23. Changed the counterattack time to overtime in Conquest.
24. Changed so that bot names will be Mercenary(Number).
[h3][Bug Fixes][/h3]
1. Fixed a bug where changing the emote would sometimes display the previous emote
2. Fixed a bug where the reset timer would be set to 00:00 if the daily calculation chance reset time had passed while logged in
3. Fixed a bug where module acquisition notification mark was not applied by character.
4. Fixed a bug where mercenary skill, ultimate, or basic attack would sometimes appear in the middle of the map
5. Fixed a bug where N017 Apollon’s Light Pillar attack would sometimes not connect.
6. Fixed a bug where players could not close the inventory with ‘ESC’ if the training center weapon loot box was open.