Assemble a limitless arsenal in this survive-em-up roguelite shooter. As a Gun Manufacturer's testing force, your mission is simple: test the latest gun tech and scavenge alien planets. Collect insane weapon parts to invent crazy guns that slay thousands. You may not survive, but your guns will!
Greetings, NIMRODS!
Bugs: I've got them, you need them!
Yes, we mean the insects, not the game-breaking bugs đ Though we will showcase the funniest bugs in a future Devlogâstay tuned!
We've been hard at work preparing for our Early Access release, focusing on the new enemy types in the upcoming biomes. This Devlog will spotlight some of the new enemies you'll encounter on your missions to [b]Arius 18B[/b].
Weâre always seeking feedback on these designs - so if you have any thoughts, feel free to leave a comment in the discussion forums đ
Keep in mind, a lot of this info is subject to change
[h1]Arachnia[/h1]
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Arachnia is a massive and eerily cute spider that will relentlessly pursue you! He occasionally fires spider web projectile which will burst into a large web if it hits you, or if it reaches itâs maximum range. These webs deal damage on impact and will slow you for a short duration, reapplying the slowing effect as long as you stand in them. We highly recommend not standing in the webs.
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When Arachnia's health drops below a certain threshold, heâll encase himself in a web cocoon, regenerating a portion of his maximum health. This cocoon has its own health bar and must be destroyed to stop the regeneration process.
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[h1]Grubzilla[/h1]
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Grubzilla is a large and slimy grub that inches along the ground looking for NIMRODS to devour! When heâs damaged, he leaves acid puddles on the ground, which will damage anything that steps in them. Additionally, Grubzilla loves to snack on beehives, so whenever he gets near them heâll devour them, making himself larger and stronger and angering the bees in the process!
Periodically, heâll curl up into a ball and will roll after you for a short duration, gaining momentum as he goes. As he gains speed, heâll lose his maneuverability, so youâll need to avoid his charging attacks. If he does manage collide with you while rolling, heâll deal damage which scales with his speed current health. In the worst case scenarios you can expect these attacks to be devastating!
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This is just a small preview of what's to come. Enemies are a significant role in the core gameplay loop, but they're not the only new additions weâve been working on. Stay tuned for the next devlog, where we'll discuss some of the new map improvements. #RoadToEA
And with that note - I wonât spoil who this beetle is, but leave your thoughts on what you think of these new enemy designs and which of the following numbers you think looks the best!
[img]{STEAM_CLAN_IMAGE}/44064500/6210f170608f7fcafccb77decb368e03ddc6062c.png[/img]
Thank you for becoming a NIMROD! đŤĄ