Demo Update 0.2.8 + 0.2.9 - Balance & Improvements

NIMRODS: GunCraft Survivor

Assemble a limitless arsenal in this survive-em-up roguelite shooter. As a Gun Manufacturer's testing force, your mission is simple: test the latest gun tech and scavenge alien planets. Collect insane weapon parts to invent crazy guns that slay thousands. You may not survive, but your guns will!

Gear up, NIMRODS! We've made several changes, improvements, and bug fixes in 0.2.8 and 0.2.9. Please let us know how you feel about these updates and if there is anything we can do to make it even better ❤️ [h1][b]Changelog - 0.2.8[/b][/h1] [h3][b]Added[/b][/h3] [list] [*] Simplified Chinese, Korean, and Japanese localization added. This is still heavy work in progress and certain translations may be incorrectly translated [*] The Drone now has a shadow [/list] [h3][b]Changes[/b][/h3] [list] [*] Several improvements made to the Treant boss [*] Several improvements made to the Dung Beetle enemy [*] Several improvements made to the Tank Eye enemy [*] Several improvements made to the Mini Map [*] Several improvements made to the World Map. Adjusted POI, visual overlap improvements, Apple Bush tweaks [*] Improvements made to the Gun Upgrade screen [*] Significant performance improvements made to XP Orbs, Mission Tracking, and Projectiles [*] Performance improvements made to Environment Effects [*] Turrets now last longer on all Turret upgrades [*] Locked upgrades now have a lock displayed in the 'More Info' preview [*] 'Blood and Honor' has been renamed to 'Blood and Thunder' [*] Reduced the amount of healing from Apples to 5 from 15 [*] Reduced the amount of healing from Medkits to 25 from 40 [*] Increased XP per time you get hit from 5% to 9% for Battering Grip [*] Reduced XP per time you get hit from 50% to 13.8% for Electromagnet Grip [*] Minisplitters attack cooldown has been increased from 0.2 to 0.4 giving you a fairer chance to deal with them [*] Buff to hive-specific enemies by around 10% with corresponding boost to the XP they drop [*] Adjusted Research Table build costs from 200 to 300, 1500 to 1250, and 2750 to 3500 [*] Adjusted the pick-up size of Adamantite Ore, Bottle O' Slime, Firestone Crystal, Honeycomb, and Monster Eye [*] Rebalance of Breakables. They now drop a bit more resources [*] Bottle O' Slime now drop more often. Seeker Slimes now drop them as well. Slime Mini Boss can drop up to 4. These can be affected by Resource Drop Chance [*] Monster Eye are now a guaranteed drop from the Eye Monster Mini Boss [*] Improved the upgrade description of Underbarrel Shocking Charges [*] Small Adamantine Ores now have a 100% chance of dropping an ore and a lower chance of dropping higher [*] Large Adamantine Rocks now have a 100% chance of dropping 2 ores and a lower chance of dropping higher [*] Credit Drop Chance can now affect things that have a 100% Drop Rate [*] Teleporter enemies now have a 100% chance to drop Eye resource [*] Hitsplat Text will now appear once you pick up the Buff [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed an issue where the Vision Range would sometimes zoom in or out when it's not supposed to [*] Fixed an issue where the Treant would sometimes moonwalk, looking at the opposite direction of the player [*] Fixed an issue where the Treant would have incorrect animation timings [*] Fixed an issue where the Fame and Fortune boss drop was 16% instead of 0.16 flat XP Gain Rate [*] Fixed an issue where the Research Lab wouldn't show if the player had insufficient currency [*] Fixed an issue where player heals weren't using the new Hitsplat style [*] Fixed an issue where certain 'Kill 'x' missions weren't using the correct icons [*] Fixed an issue where Shrines was able to be activated more than once per run [*] Fixed an issue where a selected upgrade tooltip in the Research Lab wouldn't disappear correctly [*] Fixed an issue where breakables weren't getting affected by Resource Drop Chance [*] Fixed an issue where Homing Sight wasn't showing its improved numbers in green [*] Fixed an issue where the blue slimes AI wasn't behaving as intended [*] Fixed an issue where certain frozen enemies weren't looking at the last position they were looking at [*] Fixed an issue where the Dung Bettle wasn't always looking towards the player [*] Fixed an issue where Stockmounted Evasion AI now correctly awards XP for dodging instead of getting hit [*] Fixed an issue where an unintended amount of XP would be granted to the player from 100% AP [*] Fixed an issue where Polish characters weren't being displayed correctly [*] Fixed an issue where the Buff pick-up SFX wasn't working [*] Fixed an issue where certain Statistics weren't being displayed in the Pause Menu [*] Fixed an issue related to Giant's Harness, Terra Cannon Mount, and Berserker's Harness [*] Fixed several crashes that could occur [/list] [h1][b]Changelog - 0.2.9[/b][/h1] [h3][b]Added[/b][/h3] [list] [*] 2.5% Effect Size has been added to Geomass Enlarger [*] New end-game flows - Final Boss drops will reward instantly upon defeating the boss - Hard-limit on run duration adjusted to 35 minutes - Enemy enrage effects are tweaked and set to occur at the 30 minute mark [/list] [h3][b]Fixes[/b][/h3] [list] [*] Fixed an issue where the Splash Screen was using an incorrect color [*] Fixed an issue where Holo Sight didn't grant Vision Range [*] Fixed an issue with the Dung Ball's hitbox [/list] [h1]Community[/h1] Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️ If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗 If you would like to share your videos, suggestions, or feedback with us and the community, come join us at: https://discord.gg/mdbCsgnsS7 We hope to see you there! ❤️