Assemble a limitless arsenal in this survive-em-up roguelite shooter. As a Gun Manufacturer's testing force, your mission is simple: test the latest gun tech and scavenge alien planets. Collect insane weapon parts to invent crazy guns that slay thousands. You may not survive, but your guns will!
Gear up, NIMRODS!
This update primarily focuses on a few balance changes we've made in regard to the recent feedback we've received. Keep in mind that this balance is not final and that we continue to actively change this based on our playtesting and feedback we're getting from the community 🤗
Please let us know how you feel about this update and if there is anything we can do to make it even better ❤️
[h1][b]Changelog[/b][/h1]
[h3][b]Balance[/b][/h3]
[list]
[*] XP required to level up changed to be less exponential, generally reducing the XP required to level up. (It went from 3000 * 1.155^L - 35L² - 420L - 2990 to 3850 * 1.133^L - 37L² - 455L - 3840)
[*] Special Power reduced, with earlier levels being mostly unchanged and later levels being drastically changed. The formula's complicated, so here's an example of your Special Power at certain milestones:
- Lv 0: 30 ➔ 30
- Lv 5: 65 ➔ 60
- Lv 25: 1325 ➔ 835
- Lv 50: 44435 ➔ 18675
- Lv 70: 135835 ➔ 55775
[*] To compensate for Special Power being reduced, The HP of everything has been reduced, with later monsters being changed more than earlier monsters. Some examples:
- Blue slime HP: 31 ➔ 29
- Green-Bodied Yellow-Winged Snake HP: 243 ➔ 101
- Betty HP: ≈4.6 mil ➔ ≈0.8 mil
[*] The XP to HP ratio of monsters was unchanged, meaning monsters now drop less XP proportional to their reduction in HP.
- This should be unnoticeable, because the XP required to level up was also reduced.
[*] The intent of all these tweaks is to make it so that your primary weapon is of primary importance when it comes to defeating bosses and late-game monsters. The tweaks should be mostly invisible but will make your primary weapon feel more powerful in comparison to your underbarrel and reduce the necessity of having a well-developed underbarrel late game.
[*] Breakable growth scaling tweaked; Early game breakables are the same, but late-game breakables have about 40% the HP they used to or less.
[/list]
[h3][b]Changes[/b][/h3]
[list]
[*] Saracen's Barrage has been disabled. This stat was not working at all and it's too complicated to be fixed for the Demo as some of our systems are being reworked for Early Access
- Effect Size has been removed from Geomass Enlarger
[*] Teslion Carbine
- Reload Speed changed from 2 ➔ 1.75 seconds
- Bullet Damage changed from 5.7 ➔ 6.8
- Penetration changed from 4 ➔ 3.5
- Bullet Size changed from 1.8 ➔ 2.5
[*] Underbarrels
- Grenade damage has been increased by +33%
- Bayonet damage has been increased by +33%
- Flamethrower damage has been increased by +35%. Rate of Fire reduced by halve but your flame lasts twice as long. Using it will not blow 4-6 charged at once
[/list]
[h3][b]Fixes[/b][/h3]
[list]
[*] Fixed an issue where Napalm Jet decreased Reload Speed by 1.22%
[*] Fixed an issue where XP Orbs would sometimes not render correctly
[*] Fixed an issue in the Home Ship with certain colliders
[*] Fixed an issue that could occur after defeating Betty
[*] Fixed an issue where Bullets Size could get insanely big
[*] Fixed an issue where the Enchanted Bayonet description displayed an incorrect value
[*] Fixed an issue where the Tech Module: Bidirectional Attractor would behave incorrectly
[*] Fixed an issue where Battering Grip was not adding Crit Bonus and Reload Speed
[*] Fixed an issue where Homing Sight was not giving its Damage bonus
[*] Fixed an issue where Premium Grip was not giving its HP bonus
[*] Fixed an issue where certain modifiers were not applying correctly to the Drone
[*] Fixed several issues related to the Heart Charm
[*] Fixed an issue where an error could occur related to the Crosshair
[*] Fixed an issue where an error could occur when defeating Betty
[*] Fixed an issue with audio. As a quick fix, we've made so that the Music will never get muted. This is still Work-in-Progress, but we want to include it to make it slightly better
[/list]
[h1]Community[/h1]
Without you, the game wouldn't be as it is today. The feedback and bug reports have been overwhelmingly amazing and it's so much appreciated ❤️
If you want to help us, make sure to wishlist our game if you haven't already and share it with your friends! 🤗
If you would like to share your videos, suggestions, or feedback with us and the community,
come join us at: https://discord.gg/mdbCsgnsS7
We hope to see you there! ❤️