Bring the corners of your screen to life with CHIMERA CAPSULE, a compact auto-RPG! As a reclusive alchemist, transmute and upgrade a menagerie of goofy minions, and form squads of vibrant monster girls to conquer dungeons in turn-based combat. If making friends is hard, create them!
Hey there! How was your Next Fest?
Ours went better than expected, for such a small game with absolutely no marketing.
It was a really eye-opening experience, thanks to your feedbacks! So many little things we could have never thought of!
Thank you so much for playing the demo and giving us your opinions!
It was pretty hectic, and a break was largely due, so we took a week off and came back in full force to deliver a new quality of life update to Chimera Capsule, the last one before our big upcoming content update.
[h1]New Features[/h1]
[list][*] [b]Drag & Drop[/b] ! You can now click-and-hold on any "slot" that contains a homunculus (including Workshop and Squad slots!) into any non-Quarters slot and it will assign the unit accordingly. It also includes swapping two Minions with each other directly in the Workbench screen, or Chimeras in the same squad. Of course, the previous click-based workflow still works as well!
This was a very highly requested and much needed feature that should make the game much more ergonomic to play.
[*] Added game-wide window re-focus. When no game window is focused (for instance, after clicking on your browser, Discord or Steam), [b]focusing on one of the windows again[/b], by clicking or alt-tabbing, [b]will now show all windows[/b] instead of just one. This also applies to minimized windows.
A lot of people were bothered by the fact that they had to click on all 4 game windows through their task bar every time they full-screened any other app. I hope this addresses it!
[*] In the Settings screen, added a toggle for game-wide window re-focus.
[*] Added a Window tab in the Settings.[/list]
[h1]Changes[/h1]
[list][*] (Chimera) Poxie: Relief (Skill 2) will now target the ally with the lowest HP percentage (previously targeted based on flat values).
[*] Workshop: Changed workshop titles to A B C instead of 1 2 3, and the top-left corner of unit slots will now display both workbench and assigned slot. Previously 1/2/3, now A1/A3/B2/C1/etc.
[*] Lowered Elusive Root levelup requirements.
[*] Lowered Meat Chunk levelup requirements for Minions.
[*] Lowered Experience Nacho levelup requirements for Chimeras.
These two changes will make it more meaningful to focus on either upgrading Minions or Chimeras first, and will give a higher impact to your first transmutations.
[*]Temporarily changed some requirements for Lv5>6 Homunculi, in preparation for the upcoming content update. It is now possible to reach Lv6 after clearing the demo's currently available content.
[*] Changed some tooltips and parts of Magnum's tutorial dialogue to reflect the addition of the drag and drop feature.
[*] Reworked dialogue text display progression. It now looks less jittery and should be easier to read as it writes itself.
[*] Added a "tutorial hand" to the Transmute 5 button during the tutorial.[/list]
[h1]Fixes[/h1]
[list][*] (Minion) Fidgety Salaryman: Tooltip displayed the wrong loot, now properly indicates 1-3 Spaghetti.
[*] In the battle screen, heals now properly display the healed amount.
[*] Minor text box line ending fixes.[/list]
[b]If you are encountering issues with the new update on Linux, please poke us on the Steam Discussion board![/b]
[h1]What's Next[/h1]
The 0.3 update, coming this month!
In short: A new (partial) dungeon, new Homunculi, and a Quarters overhaul!
We have a few other things in store for a 0.4, after which updates will slow down until the game is released.
We will also be giving you ways to stay in touch with us and get informed of the game's development through regular update posts, such as a Discord server!
In the meantime, the Steam Discussions board is still the place if you want to send us feedback. As always, we are very thankful!
Oh and, Happy Halloween!
- Talops