Next Fest Demo - Patch 0.2.1

Chimera Capsule

Bring the corners of your screen to life with CHIMERA CAPSULE, a compact auto-RPG! As a reclusive alchemist, transmute and upgrade a menagerie of goofy minions, and form squads of vibrant monster girls to conquer dungeons in turn-based combat. If making friends is hard, create them!

Hey there! Here is the very first patch for the Chimera Capsule Steam Next Fest Demo! These changes target the most common soft-locking issue, some unintended upgrade requirements, and an increase in tutorial quality. Please update and restart your game, especially if you were hit by the soft-lock below! [h1]Changelog[/h1] [list] [*] [b]Fixed a critical soft-lock in the tutorial[/b], in which you were able to stealth-transmute your 5 first units if you were pressing certain keys (initially used for debugging during development, which I left there and forgot about... oops!) during the intro sequence. This led to you being out of Prima Materia in the stage of the tutorial that required you to perform your first transmutation. [*]Added a tutorial pointer to the Quarters-shaped back button in the Transmutation screen. [*]Similarly, added a tutorial pointer to the Starlit Woods Observatory "button" in the Expedition map. [*]Changed the Upgrade requirements from Lv5 to Lv6 (Tier 2) for both Chimeras and Minions, from a few Nachos (used during development) to some pretty silly Tier 2 ingredients. This will prevent players from levelling up past 5, as intended, due to one of the ingredients only being accessible in the second dungeon, the Necrospire, currently unavailable in the demo (...for now!). [/list] [h1]Going forward[/h1] [b]I will introduce more fixes in the upcoming days[/b], after I've had proper sleep after this pretty hectic weekend. You can consult the game's [url=https://steamcommunity.com/app/3194720/discussions/0/]Steam Discussions Board[/url] for a roadmap of the changes that are currently planned, as well as an F.A.Q. post. Some playtesters have come across a softlock issue that looped Magnum's dialogue during the Expedition part of the tutorial (where you go on your first two Starlit Woods runs) that seems to involve the Retreat flag in some way, that I haven't been able to reproduce. [b]If you come across any softlock such as this one, I would be very thankful if you could tell me about it in the Discussions Board[/b]. Please be as detailed as possible regarding the order and chronology in which you did things, and what happened afterwards. Thank you for playing our demo in this jam-packed Next Fest, NLL_SKLL and I really appreciate it, we hope you will enjoy it! - Talops