Bring the corners of your screen to life with CHIMERA CAPSULE, a compact auto-RPG! As a reclusive alchemist, transmute and upgrade a menagerie of goofy minions, and form squads of vibrant monster girls to conquer dungeons in turn-based combat. If making friends is hard, create them!
Hello again!
I went pretty hard today to provide you with some very requested, urgent changes!
This includes the one thing that has been requested to me the most: A Window Scale setting!
You should now be able to comfortably play the game on larger screens.
I had to make compromises however, since the game is in pixelart, going for anything else than a power of two actually breaks the grid!
So in order to work with x1.5 scaling, for instance, a filtering setting was pretty much needed.
These are the new options:
[list][*]Scaling: 1x (Native), 1.5x (Destructive Upscaled), 2x (Native Upscaled)
[*]Filtering: Nearest (Crisp but leads to inaccuracies on non-native scaling values), Linear (No inaccuracy but blurry result and has eventual small visual artifacts).[/list]
I recommend 1x Nearest for FHD 1080p resolutions (1920x1080 screens and the likes) or below, 1.5x Linear for QHD 1440p (2560x1440), 2x Nearest for 4k and above.
Please let me know if you need more options, such as x3 or x4!
And as always, any feedback or bug report on the Steam Discussions board is very welcome, we really appreciate your support!
I will be focusing on fixing some of the more minor bugs we found in the next update, as well as more quality of life and usability features. Ideally, things related to window management and positioning.
Then... More content! There are quite a few things I wanted to add to the demo that we had to cut for its release. Hopefully, I will be able to add these while this Next Fest is still going!
[h1]Changelog[/h1]
[h2]New Features[/h2]
[list]
[*]Added a new Display tab to the settings menu.
[*]Under Display settings, added a new Window Scale setting, allowing the player to set the scaling factor of the game's windows between x1, x1.5 and x2.
[*]Under Display settings, added a new Filtering setting, allowing the player to choose between Nearest and Linear options, which affect the way things are rendered when Window Scale is set to a value above 1x.
[*]Added a new Gameplay tab to the settings menu.
[*]Under Gameplay settings, added a setting to toggle Beginner Tooltips. When toggled off, some of the more intrusive mouse-over tooltips that are intended to guide new players, will not display anymore.
[*]Added a lot of new tooltips, including both lore and gameplay information. These have been added to most buttons in the game, as well as Expedition locations that now (temporarily) display the ingredients that can be found in their "floors".
[*]Added tooltips to settings, this will help clear up what each setting does.
[/list]
[h2]Changes[/h2]
[list]
[*]Made mouse-over tooltips much more responsive and consistent. This also affects the stability of most fade-in and fade-out animations in the game.
[*]Re-ordered squad slots to better reflect positions on battle, so the rightmost slot is assigned to the front Chimera, and so on.
[/list]
[h2]Bugfixes[/h2]
[list]
[*]Fixed a Minion upgrade requirement bug, in which Lv1 Minions required only 5 Nachos despite the requirement display showing the intended values.
[*]Fixed a critical bug in which failing to upgrade a Minion or Chimera would still consume ingredients.
[/list]
That is all, have fun with the demo!
- Talops