Dive deep into this Lovecraft-inspired RTS survival for a second time. Assemble your strike team and manage your convoy. It's up to you to survive the onslaught of nightmares that are surely coming your way. Will you find the source of the darkness?
Hey Players,
It's been 10 days since the Early Access release and before I continue with the new updates I want to clarify one thing.
We released in Early access so that means the game is NOT finished and because we constantly push new content and fix bugs new bugs will occur, but rest assured we will fix them all as long as the bugs are reported on the bug report topic or on our discord.
I say this because I noticed some people expected finished clean games in Early access and if that is the case I strongly suggest you stay away from this game until the full release(somewhere in February we hope) and only try it out now if you want to get involved in its development and support the developers.
This being said here is what was updated in the 10 days since the release:
[b]1. BUG FIXES [/b]
-turrets fixed (many reports)
-secondary visit location
-russian version pathfind crash (Атлас)
-z,x zooming centered (RAVEN3.8X)
-keyboard settings popUp fixed (RAVEN3.8X)
-rollovers on weapon statistic (makark0dy)
-shield mechanics fixed (MazzledMarrow0)
-car upgrade save bug (makark0dy)
-added spellings on empty build materials(Spearmann99)
-duplicate craft items (makark0dy)
-Enemy damage state crash on high levels (alwaysDrunk)
-Wrong fix car (dr. turtle)
-fix + upgrade crash (alwaysDrunk)
-Global map roads dissapear .
-traps ammo refill on MULE
-Ambulance crash
-Roof MULE walk crash
-part 2 arrival crash
-Ammo box crash (КИБЕРПСИХ)
-Pathfind freeze on global map (always drunk)
-Info screen in Load menu glitch (КИБЕРПСИХ)
[b]2. POLISH[/b]
- Game over screen based on game over trigger(scenario, fuel event and defense event)
- Load game screen with detailed preview information on slots
[b]3. BALLANCE[/b]
- some fine balance tunes
[b]4. MAJOR UPDATE[/b]
- Global map was added on Chapter 3 (fair warning: this is serious mechanic so you might encounter some bugs)
- Chapter 3 intro and splatscreen
[img]{STEAM_CLAN_IMAGE}/44450829/c0900493d09f85c58f78d8e99c4cc1785f45c524.png[/img]
Now if any of you have any suggestions for scenarios within the current engine limits please don't hesitate to join our Discord ( [url=https://discord.gg/EANch3Uprr]https://discord.gg/EANch3Uprr[/url] ) and share them with us.
Also if it's not too much to ask, fill out this survey so that we may see if we are going in the right direction:
[url=https://docs.google.com/forms/d/e/1FAIpQLSczXdgKD7JWSNHJVww59Hq309ON_uO0r04GIXfoFTrEj2B7IA/viewform?usp=sf_link]https://docs.google.com/forms/d/e/1FAIpQLSczXdgKD7JWSNHJVww59Hq309ON_uO0r04GIXfoFTrEj2B7IA/viewform?usp=sf_link[/url]
Regards,
Cristian P. - 16 BIT NIGHTS