A game about solving labyrinths with puzzles and battles in order to test your skills.
[b]Featured updates:[/b]
*Taking the Tech-Gear Token takes less time, and it shows the amount collected with small animations.
*The Main Menu is now accessible at the final stage with the fractal exploration system fully unlocked.
*The sound effect when activating the dash is now more dynamic and reactive.
*Added extra sounds to the Arcader mini game when turning right or left.
*A different sprite was assigned to the special blockades for the Stage 24 area 4 onwards. It reflects the objective of being a "wall" better.
*The HUDs are now shown by default on the Hyper Jump space.
*Added a background picture to the Quick Load Menu, and it is smoother too. This happens when losing the game.
*The exchangers that give shields have now a way smoother effect.
[b]More Fixes and Corrections:[/b]
*The name of one of the Attacks was changed, is now cooler.
*Fixed the first restoration point that didn't show the respawn indicator. And added one more obstacle block in the first map.
*Fixed a blocking path for an autostarship due a merchant being in the wrong place. Stage 24 area 2.
*Soften the flash intensity of a collision with the puzzle asteroid of stage 11, from the Area 4 onwards.
*Fixed an obstacle's placement that had the potential of softlocking the player, this happened in one of the last stages of the game.
*An extra adjustment in the case the screen color is not reversed after finishing an stage.
*Fixed one of the audio special effects that happens when getting all the shields.
*Adjusted the ratio for when being expelled from a Bonus Area Challenge after reaching 10 shield capacity.
Have a nice day and Thanks for your support!