CHANGELOG
Fixed various issues with "untargetable" cosmetic enemies (such as vines)
E now opens the menu/cancels by default
" now opens the menu/cancels by default (so " + ENTER can be used as right-hand inputs with WASD movement)
All popup menu icons can now be selected directly with the mouse (such as object pickup, processors, furniture, crop plots, etc.)
Many dialogue choice window layouts have been changed. Please let me know if you see any dialogue choices that are displaying oddly/inconsistently
Fixed the travelling merchant only being able to buy 1 item at a time (this has also fixed the same bug in the cheat menu item spawner)
Fixed the hitbox for the "Stranger" merchant
Moved the Metal Chunks for Old Man Jackson's quest to an easier location
Moved the key to the fancy closet to an earlier location in the sewers
Fixed some of the mall encounters skipping (for real this time)
Added 2 new staff weapons to the forge to make early game magic more viable
Buffed the Energy Shot ritual
Added a "Rituals" menu to use/view rituals outside of battle
"Warp" is now a regular ritual, useable from the new menu
Added 3 new rituals, which can be purchased from the mall vending machine