Major Combat Changes

Here's another update which focuses more on changing some of the core gameplay as opposed to adding new areas/content. This update focuses on the combat system, and I've tried to include something to address most common complaints. This wont resolve every issue, however I think it will be a good starting point, and I have many more ideas to keep making combat more interesting. [b]CHANGELOG[/b] [list] [*] Added health bars for enemies [*] Added some new "surprises" to Shoppers [*] Evasion has been removed. All +/-Evasion modifiers have been replaced with +/-Hit Rate [*] Many niche stats have been removed from the status window [*] A new "Skills" system has been added for non-magical attacks which use MP [*] Added 5 new physical skills (1 starting, 2 vending machine, 2 loot) [*] Guard has been changed, and is now a skill which costs MP. It resists the next attack, unless broken by special guard-breaking skills. [*] Fixed enemy states not displaying [*] Most rituals now deal more damage [*] Luck rolls have been changed to be more random, and less influenced by the luck stat [*] The wardrobe has been removed [*] Equipment can be changed any time [*] The hit/miss system has been overhauled, fixing old bugs and allowing for new skill possibilities [*] Clearing farm clutter can no longer cause curses. Overall causes less "bad things" to happen. [*] Coal rocks now give 2x coal [*] The HUD MP bar now moves in the right direction [*] Fixed animal friendship meter not displaying correctly [/list]