Here's another update which focuses more on changing some of the core gameplay as opposed to adding new areas/content.
This update focuses on the combat system, and I've tried to include something to address most common complaints. This wont resolve every issue, however I think it will be a good starting point, and I have many more ideas to keep making combat more interesting.
[b]CHANGELOG[/b]
[list]
[*] Added health bars for enemies
[*] Added some new "surprises" to Shoppers
[*] Evasion has been removed. All +/-Evasion modifiers have been replaced with +/-Hit Rate
[*] Many niche stats have been removed from the status window
[*] A new "Skills" system has been added for non-magical attacks which use MP
[*] Added 5 new physical skills (1 starting, 2 vending machine, 2 loot)
[*] Guard has been changed, and is now a skill which costs MP. It resists the next attack, unless broken by special guard-breaking skills.
[*] Fixed enemy states not displaying
[*] Most rituals now deal more damage
[*] Luck rolls have been changed to be more random, and less influenced by the luck stat
[*] The wardrobe has been removed
[*] Equipment can be changed any time
[*] The hit/miss system has been overhauled, fixing old bugs and allowing for new skill possibilities
[*] Clearing farm clutter can no longer cause curses. Overall causes less "bad things" to happen.
[*] Coal rocks now give 2x coal
[*] The HUD MP bar now moves in the right direction
[*] Fixed animal friendship meter not displaying correctly
[/list]