Hey everyone, happy new year! It's time for a small patch, v224 in publicbeta. I've added a loading screen when you start a new game and select a Story, so the game doesn't just stall for ages when you click Zedmulate anymore. I've changed the Cyrillic font again - so now all Cyrillic text uses the same Komika style as the Roman languages do - thanks to Pavel Borisov for adding those characters!
[img]{STEAM_CLAN_IMAGE}/34839262/a4e5f4b454f028c903bcf176e9c898e96a8c1397.jpg[/img]
The rest is just bug fixes but one of them was pretty shocking. It turns out the game was getting updated at a slower tick than it should have, so you would often see longer animations getting out of sync with the sounds or game events they triggered. I think it happened when I upgraded Unity a while back. It didn't affect the framerate per se but you might feel that you move a bit faster now when walking or running. I really should have noticed that one sooner. Here's the full list:[list]
[*] Loading screen when you load a story (as opposed to stalling for ages, especially for big workshop mods)
[*] Show error messages when a savegame fails (e.g. due to lack of disk space) and return token if one was used. Also show free disk space on SaveGame menu.
[*] Cyrillic characters for Komika text font
[*] Updated Indonesian, Japanese, Latin American Spanish, Polish, Russian and Simplified Chinese translations
[*] NPCs get a memory that you Helped them if you give them free stuff via one-sided trading
[*] Possible fix for being able to knock someone out just after fisticuffs, which then leads to them declaring war on you
[*] Fix for memories of who beat up who being the wrong way round after a feud is finished
[*] Fix for being able to damage NPCs with melee weapons in fisticuffs
[*] Fix for animations getting out of sync with game
[*] Fix for gangs that spawn in Ritzville not being able to get out by attacking the gates
[*] Fix for Intimidation quest not continuing after saying 'I'd watch my back if I were you'
[*] Fix for chef not being able to cook anything when a vehicle was close to their campfire
[*] Fix for a situation where someone with a crafting role gave up because they didn't dump containers in their inventory to make space
[*] Fix for hang when you pick up the green passes after having recruited certain characters
[/list]
I've also moved the previous patch, [url=https://store.steampowered.com/news/app/1054510/view/534337229868237764]v223[/url], to the main branch as it doesn't seem to have have had any major problems. That adds the Medic Role and one-sided trading.
[img]{STEAM_CLAN_IMAGE}/34839262/6b98e2cf86a4817a405e965b2ece024e2dda1df2.jpg[/img]
[h3]What's this [b]publicbeta[/b] thing?[/h3]
v224 will be in the "[b]publicbeta[/b]" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[list][*] Because it's the bleeding edge it could be less stable
[*] If you want to be able to play online co-op with someone you'll need to be on the same version as them
[*] If you go back from the "[b]publicbeta[/b]" branch to the main branch you may not be able to load savegames created on "[b]publicbeta[/b]".[/list]
To use [b]publicbeta[/b], just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".