Hello, I've got a new patch in publicbeta with a few small fixes, including one crash fix. Currently just trying to stamp on any remaining crash bugs so I can push the publicbeta build into main branch, so let me know if you see any more of those. Here's the patch list:
[list]
[*] Fix for being able to see allies character screens (and therefore cancel/pause their roles) when they follow you into a building
[*] Fix for feuding character continuing to hit their rival while they are saying the speech to stop the fight
[*] Fix for achievement for recruiting a character being unlocked when you get a chicken
[*] Fix for offscreen characters skipping over traps
[*] Crash fix
[/list]
EDIT - added another quick fix, so now it's v206.
[list]
[*] Fix for crash when hitting the road with chickens for company
[/list]
EDIT - and another small crash fix for a scenario that I think would only happen with mods, where the mod author changes a file name. That's v207.
[h3]What's this [b]publicbeta[/b] thing?[/h3]
v207 will be in the "[b]publicbeta[/b]" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[list][*] Because it's the bleeding edge it could be less stable
[*] If you want to be able to play online co-op with someone you'll need to be on the same version as them
[*] If you go back from the "[b]publicbeta[/b]" branch to the main branch you may not be able to load savegames created on "[b]publicbeta[/b]".[/list]
To use [b]publicbeta[/b], just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".