Hello, this is just a bug-fixing patch as I'm still trying to get the build in a satisfactory state so I can push the latest changes from publicbeta to the main branch. Some small fixes, some bigger ones. Here's the changelist:
[list]
[*] Added a timeout and a distance from corpse check for NPCs blaming the player for leading zombies to a team-mate who was killed by zombies
[*] Store empty containers that have a liquid contents policy set in the place you would store them if they were full
[*] When looking for a container to store some liquid in, prefer those with a contents policy for that liquid even if they are in further away buildings
[*] You can still get the Sole Survivor achievement if you have chickens
[*] Tweaked looter camp probability on a new map when you hit the road
[*] Stop community members from talking about camp hygiene and such if you don't have a camp, or if they are new
[*] If someone is feuding with you they can chase you outside of their own gates, but not if you are in fisticuffs
[*] Fix for Charlie Gant starting outside his prison
[*] Fix for Kelly feuding with Carter just before he blows up the gate and stopping the Vanished quest from progressing
[*] Fix for refugees sometimes joining you if their group is widely separated
[*] Fix for fog of war remaining around an ally if they are buried soon after they die
[*] Fixes for stuck character rescue code
[*] Fix for being able to remotely Eat/Drink/Use items in buildings we aren't in by opening the building inventory in Command Mode
[*] Possible fix for terrain cache issues
[*] Crash fixes
[*] Include list of active mods at bottom of crash reports
[*] Added Age to speech param types and added uniqueID as a parameter to EvaluateSpeechParams for modders
[*] Updated French, Hungarian, Japanese, Latin American Spanish, Russian and Simplified Chinese translations
[/list]
[h3]What's this [b]publicbeta[/b] thing?[/h3]
v217 will be in the "[b]publicbeta[/b]" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[list][*] Because it's the bleeding edge it could be less stable
[*] If you want to be able to play online co-op with someone you'll need to be on the same version as them
[*] If you go back from the "[b]publicbeta[/b]" branch to the main branch you may not be able to load savegames created on "[b]publicbeta[/b]".[/list]
To use [b]publicbeta[/b], just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".