Hey everyone, I've finally pushed the publicbeta branch into main! That includes Story Mode, plus everything else I've been working on since *checks notes* September last year. Story Mode is still marked as Work In Progress for now, and needs translations, but it's in the main branch at last.
[img]{STEAM_CLAN_IMAGE}/34839262/2081286553e6f753f710aab2e33abff4e974c707.jpg[/img]
The patch that went into main was v209. I've also put a new patch in publicbeta, v210. It's mainly just bug fixes and a translation update, here's the full list:[list]
[*] Combat AI for characters in player community who don't have ranged weapons will flee from enemies who have ranged weapons unless they outnumber them
[*] Show max party members on games in Join Game screen
[*] Updated Hungarian, Italian, Lithuanian, Russian, Latin American Spanish and Simplified Chinese translations
[*] Fix for Turf War/Rebellion/Intimidation quests sometimes failing when you need to pick up body of leader who is buried
[*] Fix for looters giving you fetch quests to get something from someone in their own community
[*] Fix for steel being infected when infected weapons are disassembled
[*] Fix for fights between community members not happening
[*] Fix for crafters sometimes auto-depositing items they are supposed to be using (when the same item is in the recipe for another crafting role of theirs)
[*] Fix for organizers not depositing weapons that have the auto-collected icon (man with backpack) on them
[*] Crash fixes
[/list]
EDIT - I've released a small follow-up patch in publicbeta to fix a crash (v211). Threw in a couple of other fixes too:
[list]
[*] Fix for two feuding characters getting stuck when close to each other but separated by the corner of a building
[*] Fix for one situation where NPCs started feuding when they shouldn't have (after a coup)
[*] Crash fix
[/list]
[h3]What's this [b]publicbeta[/b] thing?[/h3]
v210 will be in the "[b]publicbeta[/b]" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[list][*] Because it's the bleeding edge it could be less stable
[*] If you want to be able to play online co-op with someone you'll need to be on the same version as them
[*] If you go back from the "[b]publicbeta[/b]" branch to the main branch you may not be able to load savegames created on "[b]publicbeta[/b]".[/list]
To use [b]publicbeta[/b], just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".