New night events! Also more improvements

CHANGE: A Homeless Survival Experience

CHANGE is an award nominated homeless survival experience set in a randomly created city with rogue-like elements. Explore, survive, earn perks, find items & kindness to develop your character & escape to a new life. Over 7 years of development & over 200 updates so far!

Hello again! As promised here's a new patch, complete with more night events and a bunch of other improvements. Still got a few more things to come in yet another patch, stay tuned! - Danny [h1]Changes and new stuff[/h1] [list] [*] (LC) Added a “Defaults” button to customiser, so you can easily reset everything [*] Over 20 new night events have been added! [/list] [h1]Balancing[/h1] [list] [*] When competing for day labour, you can’t just accept the new values if someone bargains for their own work, you have to change your bid. [*] Pedestrians walk slightly slower. While this makes it easier to not beg accidentally, it does reduce crowd volume a tiny bit. [/list] [h1]Bug fixes and improvements[/h1] [list] [*] Improved clock icon timer timing in popups [*] Fixed getting stuck at water fountain with the pristine perk (YEEEEEEEEEESSSSS!) [*] Fixed various issues with welfare appointments [*] Fixed main character not doing their end day speech [*] Fixed title of talking ui being too big when talking to certain characters [*] Fixed certain characters having options to take you to the park when they shouldn’t [*] Directions shown for buildings now stays on screen longer, like when using the phone map or asking someone [*] Fixed some cases or events where a random perk could be awarded and this could possibly be a dlc perk when you don’t own the dlc, which would break quite a few things… [*] Fixed various issues with challenges and unlocks in the character customiser [*] Fixed the welfare office mentioning your hygiene is too low, when it’s actually your crime level being too high that’s stopping you getting in [*] Fixed issues with popups causing a hang if they occur right at the end of the day [*] Fixed winter happiness decays effects occurring in certain new buildings [*] Fixed multiple versions of the same story character type showing up in one day (like seeing two veteran characters in the same day) [*] Fixed certain hygiene effects not restoring as much hygiene as they should when you had increased your max hygiene [*] Fixed the 3rd shop item bugging out [*] Fixed more issues with the parent and child pedestrian [*] Fixed some new item icons being too small compared to the rest [*] Fixed some typos [/list]